Together with improvement of tomographic method of scanning 3D data, residing in an increase of distinguishing ability of the scanners, the quality of final 3D reconstruction of the data comes into foreground. An inevitable condition for visualization of small details, comparable with the voxel size is application of such algorithms, which enable to define a surface of the scanned object on subvoxel level. Comong out from paper published at previous year of Winter School on Computer Graphics and CAD Systems we present an algorithm for fast traversal of the voxel scene, which enables to find a nearest intersection of a ray with the object surface defined in such way. High speed of the algorithm utilizes object coherency of the scene, which m...
Abstract: In this paper, we propose an optimal thresholding method for the voxel coloring in the rec...
Calculating the exact radiological path through a pixel or voxel space is a frequently encountered p...
A growing number of mixed reality applications have to build 3D models of arbitrary shapes. However,...
Together with improvement of tomographic method of scanning 3D data, residing in an increase of dist...
Together with improvement of tomographic methods of scanning 3D data, residing in an increase of dis...
Segmentation of meaningful objects from intensity volume data and shaded surface display of the extr...
International audienceThis sketch paper presents an overview of ”Fast Scene Voxelization and Applica...
International audienceThis paper presents a novel approach that uses graphics hardware to dynamicall...
Ray tracing is a popular technique for rendering not only analytical objects, but also volumetric da...
mage-based 3D reconstruction remains a competitive field of research as state-of-the-art algorithms ...
Abstract — Conversion of unorganized point clouds to surface reconstructions is increasingly require...
Abstract — In order to achieve good and timely volumetric mapping for mobile robots, we improve the ...
To solve the problems of the existing point-to-triangle-mesh distance computation algorithm which ru...
In the paper, we propose an efficient algorithm for the surface voxelization of 3D geometrically com...
The paper presents and evaluates a fast graphics hardware-based voxelization method for spatial anal...
Abstract: In this paper, we propose an optimal thresholding method for the voxel coloring in the rec...
Calculating the exact radiological path through a pixel or voxel space is a frequently encountered p...
A growing number of mixed reality applications have to build 3D models of arbitrary shapes. However,...
Together with improvement of tomographic method of scanning 3D data, residing in an increase of dist...
Together with improvement of tomographic methods of scanning 3D data, residing in an increase of dis...
Segmentation of meaningful objects from intensity volume data and shaded surface display of the extr...
International audienceThis sketch paper presents an overview of ”Fast Scene Voxelization and Applica...
International audienceThis paper presents a novel approach that uses graphics hardware to dynamicall...
Ray tracing is a popular technique for rendering not only analytical objects, but also volumetric da...
mage-based 3D reconstruction remains a competitive field of research as state-of-the-art algorithms ...
Abstract — Conversion of unorganized point clouds to surface reconstructions is increasingly require...
Abstract — In order to achieve good and timely volumetric mapping for mobile robots, we improve the ...
To solve the problems of the existing point-to-triangle-mesh distance computation algorithm which ru...
In the paper, we propose an efficient algorithm for the surface voxelization of 3D geometrically com...
The paper presents and evaluates a fast graphics hardware-based voxelization method for spatial anal...
Abstract: In this paper, we propose an optimal thresholding method for the voxel coloring in the rec...
Calculating the exact radiological path through a pixel or voxel space is a frequently encountered p...
A growing number of mixed reality applications have to build 3D models of arbitrary shapes. However,...