A new algorithm for line clipping by convex polygon with O(1) processing complexity is presented. It is based on dual space representation and space subdivision technique. The suggested algorithm also demonstrates that pre-processing can be used in order to speed up solution of some problems in computer graphics applications significantly. Theoretical considerations and experimental results are also presented
Interactive computer graphics allow achieving a high bandwidth man-machine communication only if the...
Clipping, as a fundamental process in computer graphics, displays only the part of a scene which is ...
New algorithms Point-in-Polygon and line clipping algorithms are very often used especially in compu...
A new algorithm for line clipping by convex polygon with O(1) processing complexity is presented. It...
A comparison of a new algorithm for line clipping in E2 for convex polygons with O(1) processing com...
A new line clipping algorithm against convex polyhedron in E3 with an expected complexity O(1) is pr...
A comparison of a new algorithm for line clipping in E2 and E3 by convex polygon and/or polyhedron w...
A new algorithm for line clipping against convex polyhedron is given. The suggested algorithm is fas...
New faster line clipping algorithm in E2 against a convex polygon with O(lgN) complexity is presente...
This paper proposes a new line clipping algorithm against a convex polygon with () time complexity. ...
Several clipping algorithms are in wide use. These are separated into broad classes. They include su...
A new algorithm for line clipping against convex polyhedron is given. The suggested algorithm is fas...
The most popular lines clipping algorithms are Cohen-Sutherland and Liang-Barsky line clipping algor...
A comparative study of new line clipping algorithms for 2D complex polygons is presented and the eva...
A new algorithm for clipping lines againts convex polyhedron with O(N) complexity is given with modi...
Interactive computer graphics allow achieving a high bandwidth man-machine communication only if the...
Clipping, as a fundamental process in computer graphics, displays only the part of a scene which is ...
New algorithms Point-in-Polygon and line clipping algorithms are very often used especially in compu...
A new algorithm for line clipping by convex polygon with O(1) processing complexity is presented. It...
A comparison of a new algorithm for line clipping in E2 for convex polygons with O(1) processing com...
A new line clipping algorithm against convex polyhedron in E3 with an expected complexity O(1) is pr...
A comparison of a new algorithm for line clipping in E2 and E3 by convex polygon and/or polyhedron w...
A new algorithm for line clipping against convex polyhedron is given. The suggested algorithm is fas...
New faster line clipping algorithm in E2 against a convex polygon with O(lgN) complexity is presente...
This paper proposes a new line clipping algorithm against a convex polygon with () time complexity. ...
Several clipping algorithms are in wide use. These are separated into broad classes. They include su...
A new algorithm for line clipping against convex polyhedron is given. The suggested algorithm is fas...
The most popular lines clipping algorithms are Cohen-Sutherland and Liang-Barsky line clipping algor...
A comparative study of new line clipping algorithms for 2D complex polygons is presented and the eva...
A new algorithm for clipping lines againts convex polyhedron with O(N) complexity is given with modi...
Interactive computer graphics allow achieving a high bandwidth man-machine communication only if the...
Clipping, as a fundamental process in computer graphics, displays only the part of a scene which is ...
New algorithms Point-in-Polygon and line clipping algorithms are very often used especially in compu...