Space partitioning techniques are well known especially because of their use in computer graphics, especially within ray-tracing acceleration techniques. The primary aim of those techniques is to enable fast test whether a geometric object resides at least partially within the given area. There are many modifications that proved the applicability despite of high memory requirements of complexity O(M2) for the two dimensional space, resp. O(M3) for the three dimensional space. The space division technique is used in standard software packages like PovRay etc. A new technique with O(M) memory complexity and its comparison with original space subdivision and residency mask techniques is presented
Ray tracing is the only image synthesis technique which allows the rendering of specular effects. In...
We develop a number of space-efficient tools including an approach to simulate divide-and-conquer sp...
We consider the problem of constructing of binary space partitions (BSP) for a set S of n hy-perrect...
Space partitioning techniques are well known especially because of their use in computer graphics, e...
Ray-tracing algorithms have the potential to create extremely realistic three-dimensional computer g...
The worst-case time and space complexity of many algorithms in computational geometry is high when ...
A major factor for the efficiency of ray tracing is the use of good acceleration structures. Recentl...
A major factor for the efficiency of ray tracing is the use of good acceleration structures. Recentl...
AbstractWe develop a number of space-efficient tools including an approach to simulate divide-and-co...
P. K. Agarwal, L. Guibas, T. M. Murali, and J. S. Vitter. “Cylindrical Static and Kinetic Binary Spa...
This is the published version. Copyright © 2000 Society for Industrial and Applied Mathematic
Representation of objects in computer-based systems is essential for modeling the geometry of object...
Binary dissection is widely used to partition non-uniform domains over parallel computers. This algo...
In this paper we give a fast randomized algorithm for finding a partition of the plane induced by a ...
Acceleration algorithms involving spatial partitioning methods are extensively used in crowd simulat...
Ray tracing is the only image synthesis technique which allows the rendering of specular effects. In...
We develop a number of space-efficient tools including an approach to simulate divide-and-conquer sp...
We consider the problem of constructing of binary space partitions (BSP) for a set S of n hy-perrect...
Space partitioning techniques are well known especially because of their use in computer graphics, e...
Ray-tracing algorithms have the potential to create extremely realistic three-dimensional computer g...
The worst-case time and space complexity of many algorithms in computational geometry is high when ...
A major factor for the efficiency of ray tracing is the use of good acceleration structures. Recentl...
A major factor for the efficiency of ray tracing is the use of good acceleration structures. Recentl...
AbstractWe develop a number of space-efficient tools including an approach to simulate divide-and-co...
P. K. Agarwal, L. Guibas, T. M. Murali, and J. S. Vitter. “Cylindrical Static and Kinetic Binary Spa...
This is the published version. Copyright © 2000 Society for Industrial and Applied Mathematic
Representation of objects in computer-based systems is essential for modeling the geometry of object...
Binary dissection is widely used to partition non-uniform domains over parallel computers. This algo...
In this paper we give a fast randomized algorithm for finding a partition of the plane induced by a ...
Acceleration algorithms involving spatial partitioning methods are extensively used in crowd simulat...
Ray tracing is the only image synthesis technique which allows the rendering of specular effects. In...
We develop a number of space-efficient tools including an approach to simulate divide-and-conquer sp...
We consider the problem of constructing of binary space partitions (BSP) for a set S of n hy-perrect...