Recently, virtual space design with high quality three-dimensional CG has become possible due to a rapid improvement in computer performance. In order to give a CG character the movement of its own, it is necessary to apply the motion data to the character after getting them with a motion capture device or by hand work. Production costs have increased because this is complicated work for an animator. In general, the character movement depends on the objects which it holds. Our idea is that the character does not have motion data of its own, but we give the character motion to the objects that it holds. We have developed a method for automatically generating the character motion data by giving motion information to the objects. Thus, each ob...
Animating an articulated 3D character currently requires manual rigging to specify its internal skel...
International audienceThis paper presents a novel, parameteric framework for synthesizing new charac...
International audienceThis paper presents a novel, parameteric framework for synthesizing new charac...
Recently, virtual space design with high quality three-dimensional CG has become possible due to a r...
Character animations are a crucial part of many interactive applications, from training simulations ...
Abstract. In this work, a strategy to automatically generate eye-believable motions for a virtual ch...
Generating character motion from motion capture systems is difficult because they require a variety ...
Interactive, task-guided character controllers must be agile and responsive to user input, while ret...
This thesis discusses methods that use information contained in a motion capture database to assist ...
This thesis discusses methods that use information contained in a motion capture database to assist ...
International audienceThis paper presents a novel, parameteric framework for synthesizing new charac...
International audienceThis paper presents a novel, parameteric framework for synthesizing new charac...
International audienceThis paper presents a novel, parameteric framework for synthesizing new charac...
International audienceThis paper presents a novel, parameteric framework for synthesizing new charac...
International audienceThis paper presents a novel, parameteric framework for synthesizing new charac...
Animating an articulated 3D character currently requires manual rigging to specify its internal skel...
International audienceThis paper presents a novel, parameteric framework for synthesizing new charac...
International audienceThis paper presents a novel, parameteric framework for synthesizing new charac...
Recently, virtual space design with high quality three-dimensional CG has become possible due to a r...
Character animations are a crucial part of many interactive applications, from training simulations ...
Abstract. In this work, a strategy to automatically generate eye-believable motions for a virtual ch...
Generating character motion from motion capture systems is difficult because they require a variety ...
Interactive, task-guided character controllers must be agile and responsive to user input, while ret...
This thesis discusses methods that use information contained in a motion capture database to assist ...
This thesis discusses methods that use information contained in a motion capture database to assist ...
International audienceThis paper presents a novel, parameteric framework for synthesizing new charac...
International audienceThis paper presents a novel, parameteric framework for synthesizing new charac...
International audienceThis paper presents a novel, parameteric framework for synthesizing new charac...
International audienceThis paper presents a novel, parameteric framework for synthesizing new charac...
International audienceThis paper presents a novel, parameteric framework for synthesizing new charac...
Animating an articulated 3D character currently requires manual rigging to specify its internal skel...
International audienceThis paper presents a novel, parameteric framework for synthesizing new charac...
International audienceThis paper presents a novel, parameteric framework for synthesizing new charac...