Particle systems, as originally presented by Witkin and Heckbert [32], offer an elegant solution to sample implicit surfaces of arbitrary genus, while providing an extremely regular distribution of samples over the surface. In this paper, we present an ef cient technique that uses particle systems to rapidly generate a triangular mesh over an implicit surface, where each triangle is almost equilateral. The major advantage of such a triangulation is that it minimizes the deformations between the mesh and the underlying implicit surface. We exploit this property by using few triangular texture samples mapped in a non-periodic fashion as presented by Neyret and Cani [16]. The result is a pattern-based texturing method that maps homogeneo...
We describe a distributed system for texture mapping implicit surfaces. The method uses a particle s...
. In this paper we present a method for applying 2D textures onto composite and articulated objects ...
International audienceIn this paper, we propose a solution to adapt the differential point rendering...
Particle systems, as originally presented by Witkin and Heckbert [32], offer an elegant solution to ...
We introduce a new method of creating smooth implicit surfaces of arbitrary manifold topology. These...
International audienceParticle systems, as originally proposed by Witkin and Heckbert [32], are a po...
Implicit surfaces have long been used for a myriad of tasks in computer graphics, including modeling...
We propose an approach to model a smooth surface from a surface triangulation by implicit surface pa...
International audienceWe introduce a new approach to mesh an animated implicit surface for rendering...
grantor: University of TorontoIn order to efficiently render implicit surfaces with a proj...
International audienceThis paper presents a method for texturing any surface using texture samples w...
We introduce new techniques for modelling with interpolating implicit surfaces. This form of implici...
We present a texturing method that correctly maps homogeneous non-periodic textures to arbitrary sur...
In this paper, we introduce a new approach to mesh an animated implicit surface for rendering purpos...
Recent research on point-based surface representations suggests that point sets may be a viable alte...
We describe a distributed system for texture mapping implicit surfaces. The method uses a particle s...
. In this paper we present a method for applying 2D textures onto composite and articulated objects ...
International audienceIn this paper, we propose a solution to adapt the differential point rendering...
Particle systems, as originally presented by Witkin and Heckbert [32], offer an elegant solution to ...
We introduce a new method of creating smooth implicit surfaces of arbitrary manifold topology. These...
International audienceParticle systems, as originally proposed by Witkin and Heckbert [32], are a po...
Implicit surfaces have long been used for a myriad of tasks in computer graphics, including modeling...
We propose an approach to model a smooth surface from a surface triangulation by implicit surface pa...
International audienceWe introduce a new approach to mesh an animated implicit surface for rendering...
grantor: University of TorontoIn order to efficiently render implicit surfaces with a proj...
International audienceThis paper presents a method for texturing any surface using texture samples w...
We introduce new techniques for modelling with interpolating implicit surfaces. This form of implici...
We present a texturing method that correctly maps homogeneous non-periodic textures to arbitrary sur...
In this paper, we introduce a new approach to mesh an animated implicit surface for rendering purpos...
Recent research on point-based surface representations suggests that point sets may be a viable alte...
We describe a distributed system for texture mapping implicit surfaces. The method uses a particle s...
. In this paper we present a method for applying 2D textures onto composite and articulated objects ...
International audienceIn this paper, we propose a solution to adapt the differential point rendering...