In this paper we present a new technique for view-dependent LOD rendering, where the scene is represented through an octree model from which we can obtain a triangle mesh corresponding to a view-dependent LOD. We present the construction of this octree model and the visualization algorithm that generates on-the-fly a closed and valid triangle mesh for each frame of the visualization. This visualization algorithm is a depth-first traversal algorithm which also allows to re-use triangles from one frame to another
Voxel-based rendering has recently received significant attention due to its potential in the contex...
This paper proposes a new method for generating complete 3D models of complex objects using the occl...
The rapid progress of 3D modeling techniques have brought more and more applications of 3D range dat...
In this paper we present a new technique for view-dependent LOD rendering, where the scene is repres...
In this paper we present a new technique for view-dependent LOD rendering, where the scene is repres...
Rapid technology growth in modern 3D scanning technology and the high complexity of computer simulat...
In this paper we present an optimized view-dependent meshing framework for adaptive and continuous l...
In this paper we present an optimized view-dependent meshing framework for adaptive and continuous l...
In this paper we present an optimized view-dependent meshing framework for adaptive and continuous l...
In this paper, a new quadric-based view-dependent simplification scheme is presented. The scheme pro...
Abstract: Many techniques have been developed in order to accelerate the visualization of large tria...
In recent years, multiresolution models have progressed substantially. At the beginning, discrete mo...
Abstract: Current Level of Detail (LoD) approaches for triangle meshes use variably triangulated mes...
Traditional mesh simplification and multiresolution methods cannot work on large models whose data s...
Level-of-detail (LOD) representations are an important tool for realtime rendering of complex geomet...
Voxel-based rendering has recently received significant attention due to its potential in the contex...
This paper proposes a new method for generating complete 3D models of complex objects using the occl...
The rapid progress of 3D modeling techniques have brought more and more applications of 3D range dat...
In this paper we present a new technique for view-dependent LOD rendering, where the scene is repres...
In this paper we present a new technique for view-dependent LOD rendering, where the scene is repres...
Rapid technology growth in modern 3D scanning technology and the high complexity of computer simulat...
In this paper we present an optimized view-dependent meshing framework for adaptive and continuous l...
In this paper we present an optimized view-dependent meshing framework for adaptive and continuous l...
In this paper we present an optimized view-dependent meshing framework for adaptive and continuous l...
In this paper, a new quadric-based view-dependent simplification scheme is presented. The scheme pro...
Abstract: Many techniques have been developed in order to accelerate the visualization of large tria...
In recent years, multiresolution models have progressed substantially. At the beginning, discrete mo...
Abstract: Current Level of Detail (LoD) approaches for triangle meshes use variably triangulated mes...
Traditional mesh simplification and multiresolution methods cannot work on large models whose data s...
Level-of-detail (LOD) representations are an important tool for realtime rendering of complex geomet...
Voxel-based rendering has recently received significant attention due to its potential in the contex...
This paper proposes a new method for generating complete 3D models of complex objects using the occl...
The rapid progress of 3D modeling techniques have brought more and more applications of 3D range dat...