Accurate terrain representation takes a very significant role in making a scene more realistic. In this paper, we present a full GPU-based real-time terrain rendering algorithm by ray-casting. Since it requires no geometrical structure like a polygonal mesh, it doesn't need any LOD (Level-Of-Detail) policies. Most of them are processed on CPU and may give much burden on the CPU. As a result, it enhances the whole performance of the system. Our method grants a complete freedom to the view point and its direction, so objects can move around so freely in the air or on the surface that it can be directly applied to any computer games and VR (Virtual Reality) system. To better the rendering quality, we applied curved patches to the height ...
We describe a system that is able to efficiently render large-scale particle-based granular terrains...
In this paper we present a novel approach for interactive rendering of large terrain datasets which ...
Height field terrain rendering is an important aspect of GIS, outdoor virtual reality applicationssu...
Accurate terrain representation takes a very significant role in making a scene more realistic. In t...
We present a method for real-time level of detail reduction that is able to display high-complexity ...
The interactive visualisation of digital terrain datasets deals with their interrelated issues: qual...
Terrains are challenging geometric objects for real-time rendering and interactive manipulation. Sta...
Interactive tridimensional visualization of terrain models can be found in Geographical Information ...
This paper introduces RASTeR, a GPU based LOD technique for interactive rendering of large terrains ...
Real-time rendering of large terrains has several important applications. Hence, many methods have b...
Terrain constitutes an important part of many virtual environments. In computer games or simulations...
Despite the vast processing power of modern GPUs, rendering terrain geometry at sufficient frame rat...
We describe a system that is able to efficiently render large-scale particle-based granular terrains...
This paper presents parallel algorithm to ray trace height fields that is suitable for recent GPUs. ...
Interactively rendering geo-spatial scenery is a recurring theme in game development. This paper dem...
We describe a system that is able to efficiently render large-scale particle-based granular terrains...
In this paper we present a novel approach for interactive rendering of large terrain datasets which ...
Height field terrain rendering is an important aspect of GIS, outdoor virtual reality applicationssu...
Accurate terrain representation takes a very significant role in making a scene more realistic. In t...
We present a method for real-time level of detail reduction that is able to display high-complexity ...
The interactive visualisation of digital terrain datasets deals with their interrelated issues: qual...
Terrains are challenging geometric objects for real-time rendering and interactive manipulation. Sta...
Interactive tridimensional visualization of terrain models can be found in Geographical Information ...
This paper introduces RASTeR, a GPU based LOD technique for interactive rendering of large terrains ...
Real-time rendering of large terrains has several important applications. Hence, many methods have b...
Terrain constitutes an important part of many virtual environments. In computer games or simulations...
Despite the vast processing power of modern GPUs, rendering terrain geometry at sufficient frame rat...
We describe a system that is able to efficiently render large-scale particle-based granular terrains...
This paper presents parallel algorithm to ray trace height fields that is suitable for recent GPUs. ...
Interactively rendering geo-spatial scenery is a recurring theme in game development. This paper dem...
We describe a system that is able to efficiently render large-scale particle-based granular terrains...
In this paper we present a novel approach for interactive rendering of large terrain datasets which ...
Height field terrain rendering is an important aspect of GIS, outdoor virtual reality applicationssu...