In interactive physical simulation, contact forces are applied to prevent rigid bodies from penetrating and control slipping between bodies. Accurate contact force determination is a computationally hard problem. Thus, in practice one trades accuracy for performance. The result is visual artifacts such as viscous or damped contact response. In this paper, we present heuristics for improving performance for solving contact force problems in interactive rigid body simulation. We formulate the contact force problem as a nonlinear complementarity problem, and discretize the problem using a splitting method and a minimum map reformulation. The resulting model is called the Projected Gauss–Seidel method. Quantitative research results...
Cette thèse traite de la résolution de contacts multiples frottants entre objets déformables dans le...
International audienceDuring the last decade Virtual Reality has benefited of numerous works dedicat...
This thesis deals with the solving of multiple friction contact problems between deformable bodies i...
In interactive physical simulation, contact forces are applied to prevent rigid bodies from penetra...
We present a novel approach to handling frictional contacts for deformable body simulations. Our con...
Algorithms and computational complexity measures for simulating the motion of contacting bodies with...
International audienceA new approach for computing resting contact forces between solids is presente...
International audienceMost of well-known approaches for rigid body simulations are formulated in the...
Methods for simulating frictional contact response are in high demand in robotics, graphics, biomech...
2 Currently, the most common modeling and simulation software packages use penalty based methods to ...
We present a fast method for solving rigid body contact prob-lems with friction, based on optimizati...
In rigid body simulation, one must distinguish between contacts (so-called unilateral constraints) a...
In the context of simulating the frictional contact dynamics of large systems of rigid bodies, this ...
Thesis (Ph.D. (Mechanical Engineering))--North-West University, Potchefstroom Campus, 2005.This stud...
A method of modeling friction forces that impede the motion of parts of dynamic mechanical systems i...
Cette thèse traite de la résolution de contacts multiples frottants entre objets déformables dans le...
International audienceDuring the last decade Virtual Reality has benefited of numerous works dedicat...
This thesis deals with the solving of multiple friction contact problems between deformable bodies i...
In interactive physical simulation, contact forces are applied to prevent rigid bodies from penetra...
We present a novel approach to handling frictional contacts for deformable body simulations. Our con...
Algorithms and computational complexity measures for simulating the motion of contacting bodies with...
International audienceA new approach for computing resting contact forces between solids is presente...
International audienceMost of well-known approaches for rigid body simulations are formulated in the...
Methods for simulating frictional contact response are in high demand in robotics, graphics, biomech...
2 Currently, the most common modeling and simulation software packages use penalty based methods to ...
We present a fast method for solving rigid body contact prob-lems with friction, based on optimizati...
In rigid body simulation, one must distinguish between contacts (so-called unilateral constraints) a...
In the context of simulating the frictional contact dynamics of large systems of rigid bodies, this ...
Thesis (Ph.D. (Mechanical Engineering))--North-West University, Potchefstroom Campus, 2005.This stud...
A method of modeling friction forces that impede the motion of parts of dynamic mechanical systems i...
Cette thèse traite de la résolution de contacts multiples frottants entre objets déformables dans le...
International audienceDuring the last decade Virtual Reality has benefited of numerous works dedicat...
This thesis deals with the solving of multiple friction contact problems between deformable bodies i...