Desktop virtual reality has traditionally been the dominant display technology for consumer-level 3D computer graphics. Recently more sophisticated technologies such as stereoscopy and head-mounted displays have become more widely available. However, most 3D software is still only designed to support desktop VR, and must be modified to both technically support these displays and also to follow the best practises for their use. In this paper we evaluate modern 3D game/graphics engines and identify the degree to which they accommodate output to different types of affordable VR displays. We show that stereoscopy is widely supported, either natively or through existing adaptions. Other VR technologies such as head-mounted displays, head-c...
This paper describes methods and procedures for real-time rendering of high-resolution 3D stereoscop...
The increasing availability of advanced but affordable technologies is providing interesting opportu...
Virtual Reality (VR) has been constantly evolving since its early days, and is now a fundamental tec...
Desktop virtual reality has traditionally been the dominant display technology for consumer-level 3D...
dimensionality of datasets have led to ever increasing demand for innovative display techniques. Ste...
Restricted until 27 Feb. 2010.In this thesis, we describe the creation of virtual environment system...
Previous attempts at developing immersive versions of game engines have faced difficulties in achiev...
This article describes technical basics and applications of graphically interactive and online Virtu...
The use of different media from photography to virtual reality may provide a user with an extraordin...
This paper describes the framework of developing a usable real-world Walkthrough-VR application with...
Virtual and Augmented Reality are developing rapidly: there is a multitude of environments and exper...
International audienceOver the past few years, virtual reality (VR) has transitioned from the realm ...
The concept of Virtual Reality has been around since early 1960s, but the availability and developme...
In aeronautics many Virtual/Augmented Reality (V/AR) facilities, such as flight simulators, control-...
Abstract Virtual Reality (VR) has been constantly evolving since its early days, and is now a fundam...
This paper describes methods and procedures for real-time rendering of high-resolution 3D stereoscop...
The increasing availability of advanced but affordable technologies is providing interesting opportu...
Virtual Reality (VR) has been constantly evolving since its early days, and is now a fundamental tec...
Desktop virtual reality has traditionally been the dominant display technology for consumer-level 3D...
dimensionality of datasets have led to ever increasing demand for innovative display techniques. Ste...
Restricted until 27 Feb. 2010.In this thesis, we describe the creation of virtual environment system...
Previous attempts at developing immersive versions of game engines have faced difficulties in achiev...
This article describes technical basics and applications of graphically interactive and online Virtu...
The use of different media from photography to virtual reality may provide a user with an extraordin...
This paper describes the framework of developing a usable real-world Walkthrough-VR application with...
Virtual and Augmented Reality are developing rapidly: there is a multitude of environments and exper...
International audienceOver the past few years, virtual reality (VR) has transitioned from the realm ...
The concept of Virtual Reality has been around since early 1960s, but the availability and developme...
In aeronautics many Virtual/Augmented Reality (V/AR) facilities, such as flight simulators, control-...
Abstract Virtual Reality (VR) has been constantly evolving since its early days, and is now a fundam...
This paper describes methods and procedures for real-time rendering of high-resolution 3D stereoscop...
The increasing availability of advanced but affordable technologies is providing interesting opportu...
Virtual Reality (VR) has been constantly evolving since its early days, and is now a fundamental tec...