This research aims to increase the early age children’s interest in learning math through puzzle game. This study was conducted in grade 1, SDN Kaloran Kidul in May to June 2012. The method used was action research conducted through two cycles each of which consisted of planning, action, observation, and reflection. The subjects were ten children of with interest problems in learning math. The data were collected using tests and non-test and analyzed with the percentage technique agreed by the collaborator and researcher. The results show that the puzzle game can be used to increase the students’ interest in learning math. The implications of these results among others is the puzzle game can be used as an a...
Mathematic make easier daily human activities for example : an economic activities, politic, culture...
This study aims to find out about parents' perceptions of number kids games in teaching early childh...
The research purposes to increases interest and mathematics achievement with Joyful Learning method ...
This research aims to increase the early age children’s interest in learning math through puzzle&n...
This research aims to increase the early age children's interest in learning math through puzzle&nbs...
The Mining games aim to develop children's cognitive-mathematical abilities in learning mathematics....
The purpose of this study was to determine the learning process of mathematics with a game method in...
The purpose of this study was to determine the learning process of mathematics with a game method in...
The Mining games aim to develop children's cognitive-mathematical abilities in learning mathematics....
Abstract: The problem in this research is how the increase learners' motivation in learning mathemat...
This study aims to describe the implementation of practices in terms of mathematicrelated playing ac...
The background of this research is the importance of the ability to count for early childhood, to be...
The problem in this research is how the increase learners\u27 motivation in learning mathematics gam...
Penelitian ini bertujuan untuk mendeskripsikan pelaksanaan kegiatan bermain matematika yang meliputi...
Child's world is a world of play, therefore learning for children should do while playing. The respo...
Mathematic make easier daily human activities for example : an economic activities, politic, culture...
This study aims to find out about parents' perceptions of number kids games in teaching early childh...
The research purposes to increases interest and mathematics achievement with Joyful Learning method ...
This research aims to increase the early age children’s interest in learning math through puzzle&n...
This research aims to increase the early age children's interest in learning math through puzzle&nbs...
The Mining games aim to develop children's cognitive-mathematical abilities in learning mathematics....
The purpose of this study was to determine the learning process of mathematics with a game method in...
The purpose of this study was to determine the learning process of mathematics with a game method in...
The Mining games aim to develop children's cognitive-mathematical abilities in learning mathematics....
Abstract: The problem in this research is how the increase learners' motivation in learning mathemat...
This study aims to describe the implementation of practices in terms of mathematicrelated playing ac...
The background of this research is the importance of the ability to count for early childhood, to be...
The problem in this research is how the increase learners\u27 motivation in learning mathematics gam...
Penelitian ini bertujuan untuk mendeskripsikan pelaksanaan kegiatan bermain matematika yang meliputi...
Child's world is a world of play, therefore learning for children should do while playing. The respo...
Mathematic make easier daily human activities for example : an economic activities, politic, culture...
This study aims to find out about parents' perceptions of number kids games in teaching early childh...
The research purposes to increases interest and mathematics achievement with Joyful Learning method ...