Outdoor scenes require vegetation to make them look realistic. Current hardware cannot afford real-time rendering of these scenes because of the large number of polygons. Multiresolution modelling has been successfully presented as a solution to the problem of efficient manipulation of highly detailed polygonal surfaces. This article describes a new continuous multiresolution hardware-oriented model that can represent tree foliage with different levels of detail. The multiresolution model presented in this paper, Level of Detail Foliage, takes advantage of the programmable rendering pipelines nowadays available in most video cards. The geometry of the foliage is divided into a number of clusters, in some of which the detail can change while...
This paper gives an overview of computer graphics representations of trees commonly used for the ren...
The main problem in the real-time rendering of vegetation is the massive amount of primitives to be ...
One of the major challenges in developing techniques for realistic and high performance visualizatio...
Outdoor scenes require vegetation to make them look realistic. Current hardware cannot afford real-t...
Ponència presentada en CoSECiVi 2020, VI Congreso de la Sociedad Española para las Ciencias del Vide...
Abstract—Real-time rendering of vegetation is currently a problem in need of a solution. The lack of...
Real-time rendering of vegetation is one of the most important challenges in outdoor scenes. This is...
This paper presents a new method for realistic real-time rendering of tree foliage. Some approaches ...
A-09-19International audiencePlants are important objects in virtual environments. High complexity o...
Plants are important objects in virtual environments. High complexity of shape structure is found in...
Tree modeling and rendering is an integral part of many modern computer graphics applications. Unfor...
This paper presents a generalized geometric foliage simplification method to efficiently construct m...
This paper presents a generalized geometric foliage simplification method to efficiently construct m...
AbstractWe introduce a new representation for modeling and rendering plants and trees. The represent...
This paper gives an overview of computer graphics representations of trees commonly used for the ren...
This paper gives an overview of computer graphics representations of trees commonly used for the ren...
The main problem in the real-time rendering of vegetation is the massive amount of primitives to be ...
One of the major challenges in developing techniques for realistic and high performance visualizatio...
Outdoor scenes require vegetation to make them look realistic. Current hardware cannot afford real-t...
Ponència presentada en CoSECiVi 2020, VI Congreso de la Sociedad Española para las Ciencias del Vide...
Abstract—Real-time rendering of vegetation is currently a problem in need of a solution. The lack of...
Real-time rendering of vegetation is one of the most important challenges in outdoor scenes. This is...
This paper presents a new method for realistic real-time rendering of tree foliage. Some approaches ...
A-09-19International audiencePlants are important objects in virtual environments. High complexity o...
Plants are important objects in virtual environments. High complexity of shape structure is found in...
Tree modeling and rendering is an integral part of many modern computer graphics applications. Unfor...
This paper presents a generalized geometric foliage simplification method to efficiently construct m...
This paper presents a generalized geometric foliage simplification method to efficiently construct m...
AbstractWe introduce a new representation for modeling and rendering plants and trees. The represent...
This paper gives an overview of computer graphics representations of trees commonly used for the ren...
This paper gives an overview of computer graphics representations of trees commonly used for the ren...
The main problem in the real-time rendering of vegetation is the massive amount of primitives to be ...
One of the major challenges in developing techniques for realistic and high performance visualizatio...