The existing motion editing methods don't take collision between the limbs into account potentially producing implausible motions. Facing this problem, in this paper we present an integrated framework of motion editing for producing collision-free motion in real-time. We first provide an efficient scheme for collision detection based on skeleton model, which can fast find the penetration between limbs of human body. Then we provide a novel scheme for constraint generation, which embeds the motion characteristics and inter-frame coherency into the constraint generator, and preserves the qualities of the original motion and motion consistency in the target motion. Finally, we show how to apply the Kalman filter to constraint resolve in ...
http://www.eg.org/This paper addresses the problem of human motion encoding for real-time animation ...
We introduce a constraint-based motion editing technique enforcing the intrinsic motion flow of a gi...
This paper addresses the problem of performing collision detection between two flexible objects, the...
The existing motion editing methods don't take collision between the limbs into account potentially ...
The growth of motion capture systems have contributed to the proliferation of human motion database,...
This article presents a novel constraint-based motion editing technique. On the basis of animator-sp...
Figure 1: In order to avoid collisions between the umbrella and the two posts the arm motion was pla...
When articulated figures interact in a 3D environment, collisions are highly likely and must often b...
Abstract. In this paper, we present an integrated framework with easy and ef-fective techniques to g...
Motion capture involves recording the position and global orientation of joint sensors of a real obj...
We present a new algorithm to generate plausible motions for high-DOF human-like articulated figures...
Motion LoD (Level of Detail) is a preprocessing technique that generates multiple details of capture...
International audienceThis paper describes a method that facilitates the use of physically based mod...
This paper presents a system for rapid editing of highly dynamic motion capture data. At the heart o...
Many popular motion editing methods do not take physical principles into account potentially produci...
http://www.eg.org/This paper addresses the problem of human motion encoding for real-time animation ...
We introduce a constraint-based motion editing technique enforcing the intrinsic motion flow of a gi...
This paper addresses the problem of performing collision detection between two flexible objects, the...
The existing motion editing methods don't take collision between the limbs into account potentially ...
The growth of motion capture systems have contributed to the proliferation of human motion database,...
This article presents a novel constraint-based motion editing technique. On the basis of animator-sp...
Figure 1: In order to avoid collisions between the umbrella and the two posts the arm motion was pla...
When articulated figures interact in a 3D environment, collisions are highly likely and must often b...
Abstract. In this paper, we present an integrated framework with easy and ef-fective techniques to g...
Motion capture involves recording the position and global orientation of joint sensors of a real obj...
We present a new algorithm to generate plausible motions for high-DOF human-like articulated figures...
Motion LoD (Level of Detail) is a preprocessing technique that generates multiple details of capture...
International audienceThis paper describes a method that facilitates the use of physically based mod...
This paper presents a system for rapid editing of highly dynamic motion capture data. At the heart o...
Many popular motion editing methods do not take physical principles into account potentially produci...
http://www.eg.org/This paper addresses the problem of human motion encoding for real-time animation ...
We introduce a constraint-based motion editing technique enforcing the intrinsic motion flow of a gi...
This paper addresses the problem of performing collision detection between two flexible objects, the...