This article presents a method for unraveling the hypercube and obtaining the 3D-cross (tesseract) that corresponds to the hyper-flattening of its boundary. The hypercube can be raveled back using the method in an inverse way. Also a method for visualizing the processes is presented. The transformations to apply include rotations around a plane (characteristic of the 4D space). All these processes can be viewed using a computer animation system
We present a point based rendering algorithm that uses hyper-cubes to perform spatial subdivision in...
Hierarchical spatial decompositions are a basic modeling tool in a variety of application domains in...
Figure 1: Given a sequence of triangle meshes sampling an animation (left), we produce a quadrilater...
This article presents a method for unraveling the hypercube and obtaining the 3D-cross (tesseract) t...
This article presents a method for unraveling the hypercube and obtaining the 3D-cross (tesseract) t...
Four-dimension visualization is an interesting topic as we live in a 3D space, we do not have the ch...
Although our everyday perception of space tells us that it is composed of three spatial dimensions o...
One of the possible connections between processors is a hypercube. The simplest case of a hypercube ...
In this thesis a method has been proposed to visualize curves, surfaces and hypersurfaces in four-di...
Surface visualization is very important within scientific visualization. The surfaces depict a value...
University of Minnesota M.S. thesis. July 2016. Major: Computer Science. Advisor: Douglas Dunham. 1 ...
We show that the hypercube has a face-unfolding that tiles space, and that unfolding has an edge-unf...
In endeavoring to design a true 4-dimensional house, we must first, as might be expected, concern ou...
In two dimensions contour elements surround two dimensional objects, in three dimensions surfaces su...
In mathematics we can easily generalize Euclidean 3D space to n-dimensional one for arbitrary n>3. T...
We present a point based rendering algorithm that uses hyper-cubes to perform spatial subdivision in...
Hierarchical spatial decompositions are a basic modeling tool in a variety of application domains in...
Figure 1: Given a sequence of triangle meshes sampling an animation (left), we produce a quadrilater...
This article presents a method for unraveling the hypercube and obtaining the 3D-cross (tesseract) t...
This article presents a method for unraveling the hypercube and obtaining the 3D-cross (tesseract) t...
Four-dimension visualization is an interesting topic as we live in a 3D space, we do not have the ch...
Although our everyday perception of space tells us that it is composed of three spatial dimensions o...
One of the possible connections between processors is a hypercube. The simplest case of a hypercube ...
In this thesis a method has been proposed to visualize curves, surfaces and hypersurfaces in four-di...
Surface visualization is very important within scientific visualization. The surfaces depict a value...
University of Minnesota M.S. thesis. July 2016. Major: Computer Science. Advisor: Douglas Dunham. 1 ...
We show that the hypercube has a face-unfolding that tiles space, and that unfolding has an edge-unf...
In endeavoring to design a true 4-dimensional house, we must first, as might be expected, concern ou...
In two dimensions contour elements surround two dimensional objects, in three dimensions surfaces su...
In mathematics we can easily generalize Euclidean 3D space to n-dimensional one for arbitrary n>3. T...
We present a point based rendering algorithm that uses hyper-cubes to perform spatial subdivision in...
Hierarchical spatial decompositions are a basic modeling tool in a variety of application domains in...
Figure 1: Given a sequence of triangle meshes sampling an animation (left), we produce a quadrilater...