We present a real-time algorithm for rendering volumetric 3D Magic Lenses™ having arbitrary convex shapes. During fragment processing the algorithm performs a second depth test using a shadow map. Exploiting the second depth test we are able to classify each fragment, with respect to its position relative to the lens volume. Using this classification we first render the geometry behind the lens volume, then the geometry intersecting the lens volume using a different visual appearance and finally the parts in front of the lens volume. Regardless of the shape of the lens volume just two additional rendering passes are needed. Furthermore there are no limitations to the choice of visual appearance used to enhance expressiveness of the virtual ...
This thesis describes a method that makes 3D objects appear differently under different viewpoints. ...
Occlusion is an issue in volumetric visualization as it prevents direct visualization of the region ...
Handheld Augmented Reality (AR) is often presented using the magic-lens paradigm where the handheld ...
We present a real-time algorithm for rendering volumetric 3D Magic Lenses™ having arbitrary convex s...
Magic Lens is a small inset window embedded in a large context view, which provides an alternative v...
In computer graphics, 3D objects are projected onto the viewing plane in either parallel or perspect...
Volume rendering is a technique for simultaneous visualization of surfaces and inner structures of o...
Figure 1: Fig. (a) shows a lens without depth constraint. Here, the pelvis and both arms are distort...
Figure 1: Fig. (a) shows a lens without depth constraint. Here, the pelvis and both arms are distort...
Las lentes mágicas son herramientas que permiten modificar parte de un área de trabajo de acuerdo co...
When dealing with large data sets in Virtual Environments it is important to be able to manage the v...
Figure 1: We automatically design and manufacture magic lenses to warp source images into specified ...
graphic fish-eye lens used for direct rendering of the scene (right). Linear perspective projections...
This paper describes a fast rendering algorithm for verification of spectacle lens design. Our metho...
Multi-perspective rendering has a variety of applications; examples include lens refraction, curved ...
This thesis describes a method that makes 3D objects appear differently under different viewpoints. ...
Occlusion is an issue in volumetric visualization as it prevents direct visualization of the region ...
Handheld Augmented Reality (AR) is often presented using the magic-lens paradigm where the handheld ...
We present a real-time algorithm for rendering volumetric 3D Magic Lenses™ having arbitrary convex s...
Magic Lens is a small inset window embedded in a large context view, which provides an alternative v...
In computer graphics, 3D objects are projected onto the viewing plane in either parallel or perspect...
Volume rendering is a technique for simultaneous visualization of surfaces and inner structures of o...
Figure 1: Fig. (a) shows a lens without depth constraint. Here, the pelvis and both arms are distort...
Figure 1: Fig. (a) shows a lens without depth constraint. Here, the pelvis and both arms are distort...
Las lentes mágicas son herramientas que permiten modificar parte de un área de trabajo de acuerdo co...
When dealing with large data sets in Virtual Environments it is important to be able to manage the v...
Figure 1: We automatically design and manufacture magic lenses to warp source images into specified ...
graphic fish-eye lens used for direct rendering of the scene (right). Linear perspective projections...
This paper describes a fast rendering algorithm for verification of spectacle lens design. Our metho...
Multi-perspective rendering has a variety of applications; examples include lens refraction, curved ...
This thesis describes a method that makes 3D objects appear differently under different viewpoints. ...
Occlusion is an issue in volumetric visualization as it prevents direct visualization of the region ...
Handheld Augmented Reality (AR) is often presented using the magic-lens paradigm where the handheld ...