One of the major challenges in developing techniques for realistic and high performance visualization of outdoor environments is rendering of vegetation. The issue of rendering dense foliage or forests is especially pressing in simulators and other virtual reality based game applications, such as first person shooters. The greatest problem is that convincing modeling of trees, bushes and undergrowth would require great numbers of polygons beyond what graphics hardware can cope with today or in the next few years to come. This paper presents recent extensions and improvements to the authors’ previous work on foliage rendering. It reviews some of the landmark techniques used in real-time PC applications, including the authors’ novel solution ...
Modeling and visualization of natural and realistic outdoor ecosystems like forests or meadows remai...
Rendering of natural scenes has interested the scientific community for a long time due to its numer...
N° rapport : RR-LIRIS-2006-003This paper gives an overview of computer graphics representations of t...
One of the major challenges in developing techniques for realistic and high performance visualizatio...
Outdoor scenes require vegetation to make them look realistic. Current hardware cannot afford real-t...
Plants are important objects in virtual environments. High complexity of shape structure is found in...
This paper presents a new method for realistic real-time rendering of tree foliage. Some approaches ...
A-09-19International audiencePlants are important objects in virtual environments. High complexity o...
Abstract — Real-time rendering of vegetation is currently a problem in need of a solution. The lack ...
International audienceForests are crucial for scene realism in applications such as flight simulator...
There is a growing interest in simulating natural phenomena in computer graphics applications. Anima...
There is a growing interest in simulating natural phenomena in computer graphics applications. Anima...
This paper gives an overview of computer graphics representations of trees commonly used for the ren...
In recent years, the realistic rendering of natural outdoor sceneries has become more and more impor...
Tree modeling and rendering is an integral part of many modern computer graphics applications. Unfor...
Modeling and visualization of natural and realistic outdoor ecosystems like forests or meadows remai...
Rendering of natural scenes has interested the scientific community for a long time due to its numer...
N° rapport : RR-LIRIS-2006-003This paper gives an overview of computer graphics representations of t...
One of the major challenges in developing techniques for realistic and high performance visualizatio...
Outdoor scenes require vegetation to make them look realistic. Current hardware cannot afford real-t...
Plants are important objects in virtual environments. High complexity of shape structure is found in...
This paper presents a new method for realistic real-time rendering of tree foliage. Some approaches ...
A-09-19International audiencePlants are important objects in virtual environments. High complexity o...
Abstract — Real-time rendering of vegetation is currently a problem in need of a solution. The lack ...
International audienceForests are crucial for scene realism in applications such as flight simulator...
There is a growing interest in simulating natural phenomena in computer graphics applications. Anima...
There is a growing interest in simulating natural phenomena in computer graphics applications. Anima...
This paper gives an overview of computer graphics representations of trees commonly used for the ren...
In recent years, the realistic rendering of natural outdoor sceneries has become more and more impor...
Tree modeling and rendering is an integral part of many modern computer graphics applications. Unfor...
Modeling and visualization of natural and realistic outdoor ecosystems like forests or meadows remai...
Rendering of natural scenes has interested the scientific community for a long time due to its numer...
N° rapport : RR-LIRIS-2006-003This paper gives an overview of computer graphics representations of t...