Due to the complexity of the effects, it is difficult to achieve photorealism and physically correct motion in interactive 3-D water simulations. We present a simulation and visualization method which goes a long way towards physical reality, e. g. by producing Kelvin ship waves and displaying images of real caustics on the water surface. Using efficient approximations and employing the specialized 3-D and CPU features of modern PCs, this simulation runs at rates of several frames per second. Part of this solution is the emulation of a hardware accumulation buffer on consumer 3-D graphics cards with the help of texture shaders
Physics based animation and photorealistic rendering of fluids are two research field that has been ...
Nowadays, computer generated images are very present in our everyday life. Realism of these images i...
Water is an important element in the nature. It is also often encountered in digital games and other...
Due to the complexity of the effects, it is difficult to achieve photorealism and physically correct...
We present a new method for the animation and rendering of photo-realistic water effects. Our method...
This thesis discusses methods of easily rendering and simulating water, as well as simulating its ef...
This thesis will examine a method for efficient rendering of realistic water surfaces in a 3D terrai...
AbstractRealistic water simulation has been one of the classic challenges of real-time computer grap...
The display of realistic natural scenes is one of the most important research areas in computer grap...
We present a new method for animating water based on a simple, rapid and stable solution of a set of...
In order to synthesize realistic images of scenes that include water surfaces, the rendering of opti...
Generating natural phenomena in a virtual world has a number of practical applications. Thanks to th...
In computer games and other real-time graphics applications, the ocean surface is typically modeled ...
Simulating visually compelling water is difficult especially in Augmented Reality environments where...
Real-time water-related phenomena play an important part in modern video games and interactive appli...
Physics based animation and photorealistic rendering of fluids are two research field that has been ...
Nowadays, computer generated images are very present in our everyday life. Realism of these images i...
Water is an important element in the nature. It is also often encountered in digital games and other...
Due to the complexity of the effects, it is difficult to achieve photorealism and physically correct...
We present a new method for the animation and rendering of photo-realistic water effects. Our method...
This thesis discusses methods of easily rendering and simulating water, as well as simulating its ef...
This thesis will examine a method for efficient rendering of realistic water surfaces in a 3D terrai...
AbstractRealistic water simulation has been one of the classic challenges of real-time computer grap...
The display of realistic natural scenes is one of the most important research areas in computer grap...
We present a new method for animating water based on a simple, rapid and stable solution of a set of...
In order to synthesize realistic images of scenes that include water surfaces, the rendering of opti...
Generating natural phenomena in a virtual world has a number of practical applications. Thanks to th...
In computer games and other real-time graphics applications, the ocean surface is typically modeled ...
Simulating visually compelling water is difficult especially in Augmented Reality environments where...
Real-time water-related phenomena play an important part in modern video games and interactive appli...
Physics based animation and photorealistic rendering of fluids are two research field that has been ...
Nowadays, computer generated images are very present in our everyday life. Realism of these images i...
Water is an important element in the nature. It is also often encountered in digital games and other...