We present a refinement and a coarsening (also simplification or decimation) algorithm for the adaptive representation of bivariate functions. The algorithms have proved to be efficient tools in numerical methods such as finite element method or image processing, [Pla00, Sua01b]. In this paper we particularize the algorithms and apply to the generation of levels of detail of terrain models. The refinement algorithm is very simple and of linear complexity in the number of vertices, and proceeds uniformly or locally in triangular meshes. The coarsening algorithm shows a complexity of O(logn) and obtains an adaptive hierarchical representation of the input terrain. We provide the most important features of the algorithms as well as the applica...
International audienceThis paper presents a fast algorithm for smooth digital elevation model interp...
AbstractMeshes with (recursive) subdivision connectivity, such as subdivision surfaces, are increasi...
We present a method for real-time level of detail reduction that is able to display high-complexity ...
We present a refinement and a coarsening (also simplification or decimation) algorithm for the adapt...
Interactive visualisation of triangulated terrain surfaces is still a problem for virtual reality sy...
PhD thesis, Department of Electrical, Computer and Systems Engineering, Rensselaer Polytechnic Insti...
The objective of this research is to build triangulated surface approximations to terrain surfaces ...
We present a new approach for managing the multiresolution representation of discrete topographic su...
We propose and discuss a new Lepp-surface method able to produce a small triangular approximation of...
Rendering high quality digital terrains at interactive rates requires carefully crafted algorithms a...
We present an algorithm for real-time level of detail reduction and display of high-complexity polyg...
A digital terrain model is a representation of a real-world terrain in a computer. Terrain models pl...
Meshes with (recursive) subdivision connectivity, such as subdivision surfaces, are increasingly pop...
We describe a hierarchical data structure for representing a digital terrain (height field) which co...
This work introduces a new hierarchical structure to interactively visualize large terrains. Mainly ...
International audienceThis paper presents a fast algorithm for smooth digital elevation model interp...
AbstractMeshes with (recursive) subdivision connectivity, such as subdivision surfaces, are increasi...
We present a method for real-time level of detail reduction that is able to display high-complexity ...
We present a refinement and a coarsening (also simplification or decimation) algorithm for the adapt...
Interactive visualisation of triangulated terrain surfaces is still a problem for virtual reality sy...
PhD thesis, Department of Electrical, Computer and Systems Engineering, Rensselaer Polytechnic Insti...
The objective of this research is to build triangulated surface approximations to terrain surfaces ...
We present a new approach for managing the multiresolution representation of discrete topographic su...
We propose and discuss a new Lepp-surface method able to produce a small triangular approximation of...
Rendering high quality digital terrains at interactive rates requires carefully crafted algorithms a...
We present an algorithm for real-time level of detail reduction and display of high-complexity polyg...
A digital terrain model is a representation of a real-world terrain in a computer. Terrain models pl...
Meshes with (recursive) subdivision connectivity, such as subdivision surfaces, are increasingly pop...
We describe a hierarchical data structure for representing a digital terrain (height field) which co...
This work introduces a new hierarchical structure to interactively visualize large terrains. Mainly ...
International audienceThis paper presents a fast algorithm for smooth digital elevation model interp...
AbstractMeshes with (recursive) subdivision connectivity, such as subdivision surfaces, are increasi...
We present a method for real-time level of detail reduction that is able to display high-complexity ...