This paper presents a real time technique for planetary rendering and atmospheric scattering effects. Our implementation is based on Nishita’s atmospheric model which describes actual physical phenomena, taking into account air molecules and aerosols, and on a continuous level-of-detail planetary renderer. We obtain interactive frame rates by combining the CPU bound spherical terrain rendering with the GPU computation of the atmospheric scattering. In contrast to volume rendering approaches, the parametrization of the light attenuation integral we use makes it possible to pre-compute it completely. The GPU is used for determining the texture coordinates of the pre computed 3D texture, taking into account the actual spatial parameters. Our a...
Although a thoroughly researched topic, terrain rendering still presents challenges. For instance, ...
The German Aerospace Center (DLR) developed a scientific planetary renderer to display and analyse t...
International audienceReal time rendering of atmospheric light scattering is one of the most difficu...
This paper presents a real time technique for planetary rendering and atmospheric scattering effects...
This paper presents a real time technique for planetary rendering and atmospheric scattering effects...
In the field of photorealistic rendering of physical phenomena, the rendering of atmospheric light s...
International audienceWe present a new and accurate method to render the atmosphere in real time fro...
Atmospheric scattering is the natural phenomenon mainly responsible for the colours we observe in th...
Most virtual globe systems feature a rendering of the atmosphere that surrounds the earth. This elem...
A method to simulate the effects of atmospheric scattering in a real time rendering system is propos...
Real time rendering of atmospheric light scattering is one of the most difficult lighting effect to ...
Real-Time sky rendering plays a great role on visualization in many 3D applications. It is difficult...
In the past, it is difficult to simulate light shafts effect in real-time. One major reason is the h...
This paper concentrates on rendering the solar disc considering Rayleigh scattering, Mie scattering,...
We present a combination of techniques to render the aurora borealis in real time on a modern graphi...
Although a thoroughly researched topic, terrain rendering still presents challenges. For instance, ...
The German Aerospace Center (DLR) developed a scientific planetary renderer to display and analyse t...
International audienceReal time rendering of atmospheric light scattering is one of the most difficu...
This paper presents a real time technique for planetary rendering and atmospheric scattering effects...
This paper presents a real time technique for planetary rendering and atmospheric scattering effects...
In the field of photorealistic rendering of physical phenomena, the rendering of atmospheric light s...
International audienceWe present a new and accurate method to render the atmosphere in real time fro...
Atmospheric scattering is the natural phenomenon mainly responsible for the colours we observe in th...
Most virtual globe systems feature a rendering of the atmosphere that surrounds the earth. This elem...
A method to simulate the effects of atmospheric scattering in a real time rendering system is propos...
Real time rendering of atmospheric light scattering is one of the most difficult lighting effect to ...
Real-Time sky rendering plays a great role on visualization in many 3D applications. It is difficult...
In the past, it is difficult to simulate light shafts effect in real-time. One major reason is the h...
This paper concentrates on rendering the solar disc considering Rayleigh scattering, Mie scattering,...
We present a combination of techniques to render the aurora borealis in real time on a modern graphi...
Although a thoroughly researched topic, terrain rendering still presents challenges. For instance, ...
The German Aerospace Center (DLR) developed a scientific planetary renderer to display and analyse t...
International audienceReal time rendering of atmospheric light scattering is one of the most difficu...