Motion LoD (Level of Detail) is a preprocessing technique that generates multiple details of captured motion by eliminating joints. This LoD technique is applied to movie, game or VR environments for the purpose of improving speed of crowd animation. So far, replacement techniques such as ‘impostor’ and ‘rigid body motion’ are widely used on real-time crowd, since they dramatically improve speed of animation. However, our experiment shows that the number of joints has a greater effect on the animation speed than anticipated. To exploit this, we propose a new motion LoD technique that not only improves the speed but also preserves the quality of motion. Our approach lies in between impostor and skeletal animation, offering seamless motion de...
Character animation began several decades ago, and is still actively studied in various directions. ...
Our goal is to reproduce a human figure\u27s motion with a computer simulated human figure: Given a ...
Creating large-scale public datasets of human motion biomechanics could unlock data-driven breakthro...
Motion LoD (Level of Detail) is a preprocessing technique that generates multiple details of capture...
Recent technological improvement in character animation has increased the number of characters that ...
Recent technological improvement in character animation has increased the number of characters that ...
Simulating a huge number of articulate figures in a real-time application is one of the challenging ...
Interactive animation systems often use a level-of-detail(LOD) control to reduce the computational c...
Our paper presents an optimization technique which modulates the computation complexity of the anima...
Recent development of per-frame motion extraction method can generate the skeleton of human motion i...
A new paradigm for rigid body simulation is presented and analyzed. Current techniques for rigid bod...
The existing motion editing methods don't take collision between the limbs into account potentially ...
Motion capture involves recording the position and global orientation of joint sensors of a real obj...
This paper presents a motion generation technique for arbitrary morphologies with the user defined c...
Human motion capture techniques (MOCAP) are widely applied in many areas such as computer vision, co...
Character animation began several decades ago, and is still actively studied in various directions. ...
Our goal is to reproduce a human figure\u27s motion with a computer simulated human figure: Given a ...
Creating large-scale public datasets of human motion biomechanics could unlock data-driven breakthro...
Motion LoD (Level of Detail) is a preprocessing technique that generates multiple details of capture...
Recent technological improvement in character animation has increased the number of characters that ...
Recent technological improvement in character animation has increased the number of characters that ...
Simulating a huge number of articulate figures in a real-time application is one of the challenging ...
Interactive animation systems often use a level-of-detail(LOD) control to reduce the computational c...
Our paper presents an optimization technique which modulates the computation complexity of the anima...
Recent development of per-frame motion extraction method can generate the skeleton of human motion i...
A new paradigm for rigid body simulation is presented and analyzed. Current techniques for rigid bod...
The existing motion editing methods don't take collision between the limbs into account potentially ...
Motion capture involves recording the position and global orientation of joint sensors of a real obj...
This paper presents a motion generation technique for arbitrary morphologies with the user defined c...
Human motion capture techniques (MOCAP) are widely applied in many areas such as computer vision, co...
Character animation began several decades ago, and is still actively studied in various directions. ...
Our goal is to reproduce a human figure\u27s motion with a computer simulated human figure: Given a ...
Creating large-scale public datasets of human motion biomechanics could unlock data-driven breakthro...