Terrain visualization is a task taking place in all geographic information systems (GIS). Very large datasets are often processed and visualized in real-time. Although the performance of hardware continually increases, it is necessary to optimize the form and the amount of 3D terrain information to obtain sufficient framerates during visualization. This article deals with choosing the appropriate terrain representation and a suitable method for large terrain data management. Proposed optimizations were successfully tested in implementation of real-time terrain visualization using a common graphic card for hardware acceleration
Abstract: Improving terrain tile data selection efficiency, real-time loading of visible tile data a...
In this paper, we present a framework for real-time rendering of large scale terrains with texture m...
Terrains are challenging geometric objects for real-time rendering and interactive manipulation. Sta...
Terrain visualization is a task taking place in all geographic information systems (GIS). Very large...
The amount of input data acquired from a remote sensing equipment is rapidly growing. Interactive v...
The amount of input data acquired from a remote sensing equipment is rapidly growing. Interactive v...
We present a method for real-time level of detail reduction that is able to display high-complexity ...
Recent development in graphics hardware opened the possibility for new terrain rendering techniques....
The rendering of huge terrain data is an actual problem in many application areas like interactive g...
We present a method for real-time level of detail reduction that is able to display high-complexity ...
Interactively rendering geo-spatial scenery is a recurring theme in game development. This paper dem...
Graphic Processing Units (GPUs) are getting more powerful and are currently capable of displaying mi...
Graphic Processing Units (GPUs) are getting more powerful and are currently capable of displaying mi...
In general, changes in society or the environment are expected depending on changes in terrain. The ...
Interactive navigation of very large-scale terrain environment involves many difficulties because of...
Abstract: Improving terrain tile data selection efficiency, real-time loading of visible tile data a...
In this paper, we present a framework for real-time rendering of large scale terrains with texture m...
Terrains are challenging geometric objects for real-time rendering and interactive manipulation. Sta...
Terrain visualization is a task taking place in all geographic information systems (GIS). Very large...
The amount of input data acquired from a remote sensing equipment is rapidly growing. Interactive v...
The amount of input data acquired from a remote sensing equipment is rapidly growing. Interactive v...
We present a method for real-time level of detail reduction that is able to display high-complexity ...
Recent development in graphics hardware opened the possibility for new terrain rendering techniques....
The rendering of huge terrain data is an actual problem in many application areas like interactive g...
We present a method for real-time level of detail reduction that is able to display high-complexity ...
Interactively rendering geo-spatial scenery is a recurring theme in game development. This paper dem...
Graphic Processing Units (GPUs) are getting more powerful and are currently capable of displaying mi...
Graphic Processing Units (GPUs) are getting more powerful and are currently capable of displaying mi...
In general, changes in society or the environment are expected depending on changes in terrain. The ...
Interactive navigation of very large-scale terrain environment involves many difficulties because of...
Abstract: Improving terrain tile data selection efficiency, real-time loading of visible tile data a...
In this paper, we present a framework for real-time rendering of large scale terrains with texture m...
Terrains are challenging geometric objects for real-time rendering and interactive manipulation. Sta...