Chat is one of basic features in current virtual world communication. So tracking of chat dialogue is an important issue. However most chat programs only provide textual history transcripts based on the temporal sequence, without any explicit relationship tags. In this poster, we propose a novel data structure, Chatting Flow Graph (CFG)[6] which keeps track of the all chatting dialogues among virtual agents. On this CFG we newly propose one visualization method for managing Chat Dialog efficiently and hierarchically
Non-verbal communication (NVC) makes up about two-thirds of all communication between two people or ...
Abstract. This paper presents work on a new platform for producing realistic group conversation dyna...
While the textual chat is a highly popular tool for various kinds of social interactions, its extens...
Chat is one of basic features in current virtual world communication. So tracking of chat dialogue i...
Chat is a crucial function in current virtual worlds. Since virtual worlds are becoming increasingly...
Chatting is an important function in online game. The cur-rent chatting systems enable us to talk in...
C can partially hear the voices of G4 over the partition, and also perceives that Agents in Group G4...
In this article, we address the problem of confusion and co-text-loss in chat communication, identif...
Virtual worlds and massively-multiplayer online games are rich sources of information about large-sc...
Most networked virtual communities, such as MUDs (Multi-User Domains), where people meet in a virtua...
This paper provides a unique quantitative analysis of the social dynamics of three chat rooms in the...
Virtual communities that allow many users to interact in a virtual world, often called multi-user vi...
The classical way of viewing data set is using the visualization process, which maps the data from n...
The proposed paper outlines research findings in the field of generative design of visual virtual ch...
Multi-user virtual environments (MUVEs) allow many users to explore the environment and interact wit...
Non-verbal communication (NVC) makes up about two-thirds of all communication between two people or ...
Abstract. This paper presents work on a new platform for producing realistic group conversation dyna...
While the textual chat is a highly popular tool for various kinds of social interactions, its extens...
Chat is one of basic features in current virtual world communication. So tracking of chat dialogue i...
Chat is a crucial function in current virtual worlds. Since virtual worlds are becoming increasingly...
Chatting is an important function in online game. The cur-rent chatting systems enable us to talk in...
C can partially hear the voices of G4 over the partition, and also perceives that Agents in Group G4...
In this article, we address the problem of confusion and co-text-loss in chat communication, identif...
Virtual worlds and massively-multiplayer online games are rich sources of information about large-sc...
Most networked virtual communities, such as MUDs (Multi-User Domains), where people meet in a virtua...
This paper provides a unique quantitative analysis of the social dynamics of three chat rooms in the...
Virtual communities that allow many users to interact in a virtual world, often called multi-user vi...
The classical way of viewing data set is using the visualization process, which maps the data from n...
The proposed paper outlines research findings in the field of generative design of visual virtual ch...
Multi-user virtual environments (MUVEs) allow many users to explore the environment and interact wit...
Non-verbal communication (NVC) makes up about two-thirds of all communication between two people or ...
Abstract. This paper presents work on a new platform for producing realistic group conversation dyna...
While the textual chat is a highly popular tool for various kinds of social interactions, its extens...