This paper presents a motion generation technique for arbitrary morphologies with the user defined correspondences between joints. Users can define the controlling part in the source character and the part to be controlled in the target character in our system. To remove the restriction in the morphology of the target character, we use the pair of example posture sets. In our system, in order to provide the correspondence regardless of the number of joints, the deformed part in the target character is simplified into the direction vector. The final postures are then generated with the weighted sum of the examples. Our experimental results demonstrate that our approach can generate motions for various target characters and can control the us...
Animation data, from motion capture or other sources, is becoming increasingly available and provide...
In this study, we propose a motion generation technique which generates natural motions based on a d...
A long-standing goal in computer graphics is to create and control realistic motion for virtual huma...
This paper presents a motion generation technique for arbitrary morphologies with the user defined c...
http://www.eg.org/This paper addresses the problem of human motion encoding for real-time animation ...
Animation of a three dimensional character is the process of posing its figure at consecutive time s...
In character animation field, many deformation techniques have been proposed. Example-based deformat...
A technique is proposed for creating new animations from a set of representative example motions sto...
Recent technological improvement in character animation has increased the number of characters that ...
Motion control is one of the important components of animation. The process of creating motion of an...
Interactively controlling or editing motion capture data is an intriguing topic in games or animatio...
In this paper we extend previous work on automatic motion synthesis for physically realistic 2D arti...
Existing work on animation synthesis can be roughly split into two approaches, those that combine se...
This thesis introduces an inverse optimization technique to construct a motion controller that contr...
In this paper, an interactive platform is introduced that users can create dancing animation of mode...
Animation data, from motion capture or other sources, is becoming increasingly available and provide...
In this study, we propose a motion generation technique which generates natural motions based on a d...
A long-standing goal in computer graphics is to create and control realistic motion for virtual huma...
This paper presents a motion generation technique for arbitrary morphologies with the user defined c...
http://www.eg.org/This paper addresses the problem of human motion encoding for real-time animation ...
Animation of a three dimensional character is the process of posing its figure at consecutive time s...
In character animation field, many deformation techniques have been proposed. Example-based deformat...
A technique is proposed for creating new animations from a set of representative example motions sto...
Recent technological improvement in character animation has increased the number of characters that ...
Motion control is one of the important components of animation. The process of creating motion of an...
Interactively controlling or editing motion capture data is an intriguing topic in games or animatio...
In this paper we extend previous work on automatic motion synthesis for physically realistic 2D arti...
Existing work on animation synthesis can be roughly split into two approaches, those that combine se...
This thesis introduces an inverse optimization technique to construct a motion controller that contr...
In this paper, an interactive platform is introduced that users can create dancing animation of mode...
Animation data, from motion capture or other sources, is becoming increasingly available and provide...
In this study, we propose a motion generation technique which generates natural motions based on a d...
A long-standing goal in computer graphics is to create and control realistic motion for virtual huma...