Perceived usefulness is a level which a person believes that users of a particular system will to improve the person's work. The perception of e-service quality is assessment of the consumer regarding the extent to which a website to facilitate the efficient and effective expenditures in terms of purchase, and shipping. E-loyalty program is the process of making the consumer has feel liked, enriched, smart by their companies and it takes to build relationships and the intensity of the relationship between consumers with online retailers. This research aims to research more about the influence of perceived usefulness, e-service quality, and e-loyalty programs of interest to use the website Gramedia online. In this research is used in the stu...
At this time, the retail business in West Java continues to experience growth so rapidly. There are ...
The purpose of this study was to analyze the effect of technology acceptance on loyalty on online pu...
The research is a quantitative study aimed at knowing the effect of e-service quality, perceived use...
Perceived usefulness is a level which a person believes that users of a particular system will to im...
Perceived usefulness is a level which a person believes that users of a particular system will to im...
Persepsi kegunaan merupakan suatu tingkatan dimana seseorang percaya bahwa pengguna suatu sistem ter...
This sresearch aims to determine the effect of e-service quality, e-wom (electronic word of mouth), ...
The purpose of this research was to investigate the factors influencing consumer’s loyalty toward ...
Penelitian ini dilakukan untuk mengetahui apakah terdapat pengaruh antara kualitas layanan secara el...
ABSTRACT This study aims to find out that online marketing and e-service quality have a direct effec...
The purpose of this research was to investigate the factors influencing consumer’s loyalty toward ...
AbstractThis study aims to determine that known the ...
The purpose of this study was to examine the effect of E-Service Quality, E-Satisfaction, E-Trust on...
Perkembangan teknologi menjadikan internet lebih mudah untuk diakses dan digunakan oleh masyarakat d...
This study aims to determine the effect of E-Trust, E-Word of Mouth, Perceived Ease of Use and E-Ser...
At this time, the retail business in West Java continues to experience growth so rapidly. There are ...
The purpose of this study was to analyze the effect of technology acceptance on loyalty on online pu...
The research is a quantitative study aimed at knowing the effect of e-service quality, perceived use...
Perceived usefulness is a level which a person believes that users of a particular system will to im...
Perceived usefulness is a level which a person believes that users of a particular system will to im...
Persepsi kegunaan merupakan suatu tingkatan dimana seseorang percaya bahwa pengguna suatu sistem ter...
This sresearch aims to determine the effect of e-service quality, e-wom (electronic word of mouth), ...
The purpose of this research was to investigate the factors influencing consumer’s loyalty toward ...
Penelitian ini dilakukan untuk mengetahui apakah terdapat pengaruh antara kualitas layanan secara el...
ABSTRACT This study aims to find out that online marketing and e-service quality have a direct effec...
The purpose of this research was to investigate the factors influencing consumer’s loyalty toward ...
AbstractThis study aims to determine that known the ...
The purpose of this study was to examine the effect of E-Service Quality, E-Satisfaction, E-Trust on...
Perkembangan teknologi menjadikan internet lebih mudah untuk diakses dan digunakan oleh masyarakat d...
This study aims to determine the effect of E-Trust, E-Word of Mouth, Perceived Ease of Use and E-Ser...
At this time, the retail business in West Java continues to experience growth so rapidly. There are ...
The purpose of this study was to analyze the effect of technology acceptance on loyalty on online pu...
The research is a quantitative study aimed at knowing the effect of e-service quality, perceived use...