El objetivo de este proyecto es contribuir a la integración de las personas con discapacidad auditiva en la educación. El sistema está basado en el reconocimiento automático del habla (ASR) y en conversión de texto a voz. Se ha implementado una arquitectura cliente servidor con comunicación inalámbrica que puede funcionar con tres tipos diferentes de dispositivos. El sistema genera dos recursos educativos como salida, uno es la voz del ponente y otro es la trascripción de esta. El proceso ASR está realizado con Dragon NaturallySpeaking y la conversión de texto a voz está realizada con el Speech API de Microsoft.The aim of this project is facilitate the integration of hard of hearing people in education. The system is based on automatic sp...
This paper addresses the problem that disabled people face when accessing the new systems and techno...
Although multimedia materials have become technically easier to create and offer many benefits for l...
Augmented Reality (AR) is a technology that complements the perception and interaction with the real...
El objetivo de este proyecto es contribuir a la integración de las personas con discapacidad auditiv...
Education is a fundamental human right, however unfortunately not everybody has the same learning op...
This chapter explores new communication technologies and methods for avoiding accessibility and comm...
Proceedings of: ICCE 2011: 2011 IEEE International Conference on Consumer Electronics (ICCE), 9-12 J...
Deaf and hard of hearing people can find it difficult to follow speech through hearing alone or to t...
Although manual captioning can increase the accessibility of multimedia for deaf students it is rare...
Proceeding of: World Conference on Educational Multimedia, Hypermedia & Telecommunications, ED-MEDIA...
access everywhere Accessibility in the workplace and in academic settings has increased dramatically...
El subtítulado en directo para entornos educativos puede transformar la experiencia de estudiantes c...
Lectures can present barriers to learning for many students and although online multimedia materials...
Lectures can present barriers to learning for many students and although online multimedia materials...
Deaf and Hard of Hearing people can benefit from captioning of video recordings and transcription of...
This paper addresses the problem that disabled people face when accessing the new systems and techno...
Although multimedia materials have become technically easier to create and offer many benefits for l...
Augmented Reality (AR) is a technology that complements the perception and interaction with the real...
El objetivo de este proyecto es contribuir a la integración de las personas con discapacidad auditiv...
Education is a fundamental human right, however unfortunately not everybody has the same learning op...
This chapter explores new communication technologies and methods for avoiding accessibility and comm...
Proceedings of: ICCE 2011: 2011 IEEE International Conference on Consumer Electronics (ICCE), 9-12 J...
Deaf and hard of hearing people can find it difficult to follow speech through hearing alone or to t...
Although manual captioning can increase the accessibility of multimedia for deaf students it is rare...
Proceeding of: World Conference on Educational Multimedia, Hypermedia & Telecommunications, ED-MEDIA...
access everywhere Accessibility in the workplace and in academic settings has increased dramatically...
El subtítulado en directo para entornos educativos puede transformar la experiencia de estudiantes c...
Lectures can present barriers to learning for many students and although online multimedia materials...
Lectures can present barriers to learning for many students and although online multimedia materials...
Deaf and Hard of Hearing people can benefit from captioning of video recordings and transcription of...
This paper addresses the problem that disabled people face when accessing the new systems and techno...
Although multimedia materials have become technically easier to create and offer many benefits for l...
Augmented Reality (AR) is a technology that complements the perception and interaction with the real...