The article proposes a systematization of the contemporary production of ludoessays, that is the non-fiction audiovisual reflexive works focusing on videogames or, in some cases, made through the videogame itself. Namely, the article individuates a continuity between the paratextual production practices on videogames and the contemporary developments of the audiovisual essay. Finally, the article proposes a case study on The Beginner's Guide, a videogame that seems to summarize and, at the same time, undermine some of the premises and implications of the ludographic practice.L'articolo propone una sistematizzazione della galassia del ludo essay, ovvero la produzione saggistica realizzata intorno al videogioco con mezzi audiovisivi o, in alc...
The article examines, through methodological references to semiotics and film studies, the textual m...
En quoi Italo Calvino est-il un auteur ludique? Le but de cette thèse est de proposer une lecture lu...
This article focuses on the methodology of qualitative video game content analysis, aiming to comple...
The article proposes a systematization of the contemporary production of ludoessays, that is the non...
The article proposes a systematization of the contemporary production of ludoessays, that is the non...
This book is a compilation of articles and reflections about the characteristics and meanings of dig...
The similarities between video games and the cinema prevent the former from being considered through...
Digital games and videogames are a part of the ecosystem of media around us, however, they are not g...
This article deals with the introduction, the management and the use of the videogames in the librar...
El informe que a continuación presentamos recoge 18 experiencias, proyectos, actividades,investigaci...
International audienceThe article shows that videogames are the actualization of a new form of narra...
O presente artigo visa a refletir sobre a relação vídeo game e literatura, dos anos 50 aos anos 80, ...
This article introduces the concept of ludocriticism as a practice for evaluating videogame artifact...
The essay aims to discuss an effect of videogaming experience: the passage from the idea of immersio...
La tesi si propone di indagare il processo di “ludicizzazione del reale”, cui viene dedicata sempre ...
The article examines, through methodological references to semiotics and film studies, the textual m...
En quoi Italo Calvino est-il un auteur ludique? Le but de cette thèse est de proposer une lecture lu...
This article focuses on the methodology of qualitative video game content analysis, aiming to comple...
The article proposes a systematization of the contemporary production of ludoessays, that is the non...
The article proposes a systematization of the contemporary production of ludoessays, that is the non...
This book is a compilation of articles and reflections about the characteristics and meanings of dig...
The similarities between video games and the cinema prevent the former from being considered through...
Digital games and videogames are a part of the ecosystem of media around us, however, they are not g...
This article deals with the introduction, the management and the use of the videogames in the librar...
El informe que a continuación presentamos recoge 18 experiencias, proyectos, actividades,investigaci...
International audienceThe article shows that videogames are the actualization of a new form of narra...
O presente artigo visa a refletir sobre a relação vídeo game e literatura, dos anos 50 aos anos 80, ...
This article introduces the concept of ludocriticism as a practice for evaluating videogame artifact...
The essay aims to discuss an effect of videogaming experience: the passage from the idea of immersio...
La tesi si propone di indagare il processo di “ludicizzazione del reale”, cui viene dedicata sempre ...
The article examines, through methodological references to semiotics and film studies, the textual m...
En quoi Italo Calvino est-il un auteur ludique? Le but de cette thèse est de proposer une lecture lu...
This article focuses on the methodology of qualitative video game content analysis, aiming to comple...