This work is handling using gamification in advertising industry. The goal of this work is to explore theory of both areas in context of each other, to find examples of succesfull pro-jects in this area and to assemble a metodology based on these findings. Fro this purpose is performed a literature search, followed by analysis of found projects. The metodology is created by synthesis of found information. The main benefit of this work is the introduc-tion of the topic to the reader and the offer of integrated complex of procedures, recom-mendations and additional sources, which can be used to create own project in this area.Tato práce se zabývá využitím gamifikace v reklamním průmyslu. Cílem práce je prozkoumat teorii obou oblastí ve vzájem...