This thesis studies massive multiplayer online role-playing games (MMORPG) and their business models. Purpose of this work is to analyze current MMORPG market and business models which are currently used. The main goal and asset of this thesis is concept of new business and payment models that could be used in MMORPGs in order to increase number of customers and to raise profits. Part of the concept is the analysis of possibilities of player's history to create a profile suitable for personalized advertising. The last goal is analysis of ways that developers of MMORPGs use to motivate players to to play long-term, so they use the service and generate profit.Tato práce se zabývá počítačovými hrami hranými masivním počtem hráčů v reálném čase...
Pitanje kako marketing može pripomodi profitabilnosti pojedinih online igara, koje su najvedim dijel...
The bachelor's thesis is dedicated to the in-game marketing: marketing in digital games. Apart from ...
The diploma thesis deals with current trends in the video game industry with emphasis on current mon...
This Bachelor’s thesis studies economic business models in gaming industry. The purpose of this work...
The topic of this thesis is to analyze the business models currently used in the gaming industry. Th...
This master thesis deals with e-commerce in gaming industry. The thesis is divided into two parts. T...
The purpose of this study is to present and analysis the sector of video game edition and draw an ov...
The Bachelor thesis is dealing with description of online business, concretely of the Content creato...
The thesis is dedicated to the proper virtual economy setup of Massive Multiplayer Online Game to ma...
This thesis describes the development of marketing, analyses the sources of change in marketing prac...
This work deals with possible use of MMORPGs (Massive Multiplayer Online Role Playing Game) and thei...
In order to look into the small and independent game industry this thesis presents an analysis of th...
The goal of this thesis is to analyze the up-to-date phenomena MMORPG (Massively multiplayer online ...
Goal of this thesis is analysis of the feasibility of entering the online market of gambling industr...
This bachelor thesis primarily focuses on formulation of critical success factors affecting the busi...
Pitanje kako marketing može pripomodi profitabilnosti pojedinih online igara, koje su najvedim dijel...
The bachelor's thesis is dedicated to the in-game marketing: marketing in digital games. Apart from ...
The diploma thesis deals with current trends in the video game industry with emphasis on current mon...
This Bachelor’s thesis studies economic business models in gaming industry. The purpose of this work...
The topic of this thesis is to analyze the business models currently used in the gaming industry. Th...
This master thesis deals with e-commerce in gaming industry. The thesis is divided into two parts. T...
The purpose of this study is to present and analysis the sector of video game edition and draw an ov...
The Bachelor thesis is dealing with description of online business, concretely of the Content creato...
The thesis is dedicated to the proper virtual economy setup of Massive Multiplayer Online Game to ma...
This thesis describes the development of marketing, analyses the sources of change in marketing prac...
This work deals with possible use of MMORPGs (Massive Multiplayer Online Role Playing Game) and thei...
In order to look into the small and independent game industry this thesis presents an analysis of th...
The goal of this thesis is to analyze the up-to-date phenomena MMORPG (Massively multiplayer online ...
Goal of this thesis is analysis of the feasibility of entering the online market of gambling industr...
This bachelor thesis primarily focuses on formulation of critical success factors affecting the busi...
Pitanje kako marketing može pripomodi profitabilnosti pojedinih online igara, koje su najvedim dijel...
The bachelor's thesis is dedicated to the in-game marketing: marketing in digital games. Apart from ...
The diploma thesis deals with current trends in the video game industry with emphasis on current mon...