ABSTRAK Fantiro, Aru Frendy. 2012. Development of Game Model to Improve Kinesthetic Intelligence of Students in State Kindergarten ‘Pembina’ of Kepanjen District, Malang Regency. Final Paper. Health and Physical Education Major, aPhysical Education Faculty, State University of Malang. Advisors: (1) Dr. Eko Hariyanto, M.Pd (II) Dr. Asim, M.Pd. Keywords: Development, Game model, Kinesthetic intelligence Based on research through interview in January 27, 2012 toward two state kindergarten ‘Pembina’ teachers from kecamatan Kepanjen, Malang Regency resulted teacher explained the lack of variation in motor physical game model particularly in kinesthetic intelligence games. This is due to none of the teacher has the background in physical educ...
This study aims to: This research aims to: (a) Develop manipulative motion game guidebooks to improv...
The background in this study is the lack of facilities and infrastructure available at school. One o...
This study aims to determine the effect of outdoor educational game tools (APE) and learning styles ...
Increase Kinesthetic Intelligence Through Play Activities Circuit With Ball. The purpose of this res...
The porpuse of this research was to increase children kinesthetic intelligence. This research used c...
This thesis discusses the effect of playing macro roles on children’s kinesthetic intelligence in gr...
AbstractThis study aims to develop a basic kinesthetic based motion activity model for children aged...
This research was conducted based on the need analysis in the SDN Kauman 2 Malang teachers tend to u...
This study aims to: (1) analyze the things needed in the development of a geometric post circuit gam...
ABSTRACT Ariyansya, DonyPradana. 2014. The Development of Manipulative Movement Game Model in Ba...
The aims of this research were to describe the process of the increasing students’ kinesthetic intel...
Abstract: The purpose of this study is to develop a locomotor, non-locomotor and manipulative basic ...
The lack of improvement in kinesthetic intelligence is due to the lack of depth in the teacher's lea...
The porpuse of this research was to increase children kinesthetic intelligence. This research used c...
The purpose of this research is to develop and produce a learning model for kindergarten students in...
This study aims to: This research aims to: (a) Develop manipulative motion game guidebooks to improv...
The background in this study is the lack of facilities and infrastructure available at school. One o...
This study aims to determine the effect of outdoor educational game tools (APE) and learning styles ...
Increase Kinesthetic Intelligence Through Play Activities Circuit With Ball. The purpose of this res...
The porpuse of this research was to increase children kinesthetic intelligence. This research used c...
This thesis discusses the effect of playing macro roles on children’s kinesthetic intelligence in gr...
AbstractThis study aims to develop a basic kinesthetic based motion activity model for children aged...
This research was conducted based on the need analysis in the SDN Kauman 2 Malang teachers tend to u...
This study aims to: (1) analyze the things needed in the development of a geometric post circuit gam...
ABSTRACT Ariyansya, DonyPradana. 2014. The Development of Manipulative Movement Game Model in Ba...
The aims of this research were to describe the process of the increasing students’ kinesthetic intel...
Abstract: The purpose of this study is to develop a locomotor, non-locomotor and manipulative basic ...
The lack of improvement in kinesthetic intelligence is due to the lack of depth in the teacher's lea...
The porpuse of this research was to increase children kinesthetic intelligence. This research used c...
The purpose of this research is to develop and produce a learning model for kindergarten students in...
This study aims to: This research aims to: (a) Develop manipulative motion game guidebooks to improv...
The background in this study is the lack of facilities and infrastructure available at school. One o...
This study aims to determine the effect of outdoor educational game tools (APE) and learning styles ...