This essay discusses the use of the Graphical User Interface (GUI) as a site of creative practice. By creatively repositioning the GUI as a work of art it is possible to challenge our understanding and expectations of the conventional computer interface wherein the icons and navigational architecture of the GUI no longer function as a technological tool. These artistic recontextualizations are often used to question our engagement with technology and to highlight the pivotal place that the domestic computer has taken in our everyday social, cultural and (increasingly), creative domains. Through these works the media specificity of the screen-based GUI can broken by dramatic changes in scale, form and configuration. This can be seen through ...
In a drive to produce installation artworks, particularly for public viewing, that are more appealin...
In this paper, we explore the use of a commercial computer game-engine “Unreal Tournament 2004” (UT2...
This chapter addresses the theme of digital artworks as innovative forms, looking at how they are co...
This hybrid (practice/thesis) examines the phenomenon of mixed-reality art through the form of the g...
There is a long history of creative encounters between tangible interface design and the Arts. Howev...
Art objects might be described as symbolic objects that aim at stimulating emotions. They reach us t...
Interactive art has become much more common as a result of the many ways in which the computer and t...
What can HCI learn from art? How can the HCI research agenda, be advanced by looking at art research...
In the context of ‘digital art’, an interface is the threshold between the artist and the digitally...
History teaches us that the methods, tools and accessories for artistic creativity vary over time. A...
This paper provides an interdisciplinary reflection on the nature meaning-making involving users and...
This article investigates the relationship between art and technology, pointing the constants of a p...
This paper explores the “invisible” ubiquitous interface, the utopian and dystopian stories told abo...
"Terminal is a four-part installation project that examines single-user interfaces and the influence...
Dominika Staszenko, Marcin M. Chojnacki Is it Still Art or Already Game? The Penetration of Aestheti...
In a drive to produce installation artworks, particularly for public viewing, that are more appealin...
In this paper, we explore the use of a commercial computer game-engine “Unreal Tournament 2004” (UT2...
This chapter addresses the theme of digital artworks as innovative forms, looking at how they are co...
This hybrid (practice/thesis) examines the phenomenon of mixed-reality art through the form of the g...
There is a long history of creative encounters between tangible interface design and the Arts. Howev...
Art objects might be described as symbolic objects that aim at stimulating emotions. They reach us t...
Interactive art has become much more common as a result of the many ways in which the computer and t...
What can HCI learn from art? How can the HCI research agenda, be advanced by looking at art research...
In the context of ‘digital art’, an interface is the threshold between the artist and the digitally...
History teaches us that the methods, tools and accessories for artistic creativity vary over time. A...
This paper provides an interdisciplinary reflection on the nature meaning-making involving users and...
This article investigates the relationship between art and technology, pointing the constants of a p...
This paper explores the “invisible” ubiquitous interface, the utopian and dystopian stories told abo...
"Terminal is a four-part installation project that examines single-user interfaces and the influence...
Dominika Staszenko, Marcin M. Chojnacki Is it Still Art or Already Game? The Penetration of Aestheti...
In a drive to produce installation artworks, particularly for public viewing, that are more appealin...
In this paper, we explore the use of a commercial computer game-engine “Unreal Tournament 2004” (UT2...
This chapter addresses the theme of digital artworks as innovative forms, looking at how they are co...