Proceedings of: 10th IEEE International Conference on Advanced Learning Technologies (ICALT 2010). Sousse, Tunisia, 5-7 July 2010.In this paper, we describe a 3D virtual collaborative system designed for the learning of Spanish as a second language. Several initiatives for second language learning in 3D virtual worlds exploiting immersive, interactive and motivating features of these worlds have been carried out successfully during the last years. However, these systems tend to be sometimes too rigid from a pedagogical point of view, requiring the presence of a teacher. We have used the Wonderland development toolkit to deploy a 3D virtual learning environment, which is flexible enough to allow learners to improve their language skills with...
This chapter presents a case study of the use of a Virtual World environment in UK Higher Education....
Proceedings of: 6th European Conference on Technology Enhanced Learning Towards Ubiquitous Learning ...
Immersive virtual environments or metaverse are representations of real or imaginative worlds crea...
Proceedings of: 10th IEEE International Conference on Advanced Learning Technologies (ICALT 2010). S...
This paper presents work on the JISC funded SIMiLLE project to build a culturally sensitive virtual ...
Merging Immersive Virtual Environments, Natural Language Processing and Artificial Intelligence tech...
This paper presents work on the JISC funded SIMiLLE project to build a culturally sensitive virtual ...
The conventional way in language teaching and learning is using book module, teacher centered learni...
GUINEVERE stands for “Games Used IN Engaging Virtual Environments for Real-time language Education”....
Διπλωματική εργασία--Πανεπιστήμιο Μακεδονίας, Θεσσαλονίκη, 2017.The first aim of this thesis is to m...
We are currently experiencing a boom in the presence of Spanish language in the world, which is refl...
3D virtual worlds are recognized as collaborative learning environments. However, the underlying tec...
Can the 3D virtual worlds still today constitute a useful resource for language teaching? Do ‘immers...
“… the new forms of interaction made possible by virtual worlds remain, to a significant degree, une...
This chapter presents a case study of the use of a Virtual World environment in UK Higher Education....
Proceedings of: 6th European Conference on Technology Enhanced Learning Towards Ubiquitous Learning ...
Immersive virtual environments or metaverse are representations of real or imaginative worlds crea...
Proceedings of: 10th IEEE International Conference on Advanced Learning Technologies (ICALT 2010). S...
This paper presents work on the JISC funded SIMiLLE project to build a culturally sensitive virtual ...
Merging Immersive Virtual Environments, Natural Language Processing and Artificial Intelligence tech...
This paper presents work on the JISC funded SIMiLLE project to build a culturally sensitive virtual ...
The conventional way in language teaching and learning is using book module, teacher centered learni...
GUINEVERE stands for “Games Used IN Engaging Virtual Environments for Real-time language Education”....
Διπλωματική εργασία--Πανεπιστήμιο Μακεδονίας, Θεσσαλονίκη, 2017.The first aim of this thesis is to m...
We are currently experiencing a boom in the presence of Spanish language in the world, which is refl...
3D virtual worlds are recognized as collaborative learning environments. However, the underlying tec...
Can the 3D virtual worlds still today constitute a useful resource for language teaching? Do ‘immers...
“… the new forms of interaction made possible by virtual worlds remain, to a significant degree, une...
This chapter presents a case study of the use of a Virtual World environment in UK Higher Education....
Proceedings of: 6th European Conference on Technology Enhanced Learning Towards Ubiquitous Learning ...
Immersive virtual environments or metaverse are representations of real or imaginative worlds crea...