Proceedings of: 6th European Conference on Technology Enhanced Learning Towards Ubiquitous Learning (EC-TEL 2011). Palermo, Italy, 20-23 September, 2011.Immersive environments such as virtual worlds and virtual reality platforms are being increasingly used for educational purposes. Possibilities of these environments are huge, but also are the technical challenges that have to be overcome in order for these platforms to become more usable. One of the main problems that educators have to face when designing an educational experience for virtual worlds has to do with the orchestration of the learning sequence. In this paper, we present a novel approach to support the deployment and execution of Units of Learning (UoLs), described with an Educ...
The use of 3-D MUVEs in education is still in its infancy in Malaysia, particularly in Universiti Te...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
This paper presents our experiences of and reflections on five years work in using virtual worlds to...
Proceedings of: 6th European Conference on Technology Enhanced Learning Towards Ubiquitous Learning ...
The use of immersive environments like virtual worlds has increased in the field of education. The s...
Proceedings of: 10th IEEE International Conference on Advanced Learning Technologies (ICALT 2010). S...
Merging Immersive Virtual Environments, Natural Language Processing and Artificial Intelligence tech...
Abstract: Information and Communication Technologies (ICT) offer new approaches towards knowledge ac...
Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating hi...
This chapter presents a case study of the use of a Virtual World environment in UK Higher Education....
The growth in the range of disciplines that Virtual Worlds support for educational purposes is evid...
While digital virtual worlds have been used in education for a number of years, advances in the capa...
One area that has received little attention in the focus on virtual worlds in education since 2006 i...
This paper presents our experiences of and reflections on five years work in using virtual worlds to...
Trabalho apresentado em 2016 no 15th International Conference on Ubiquitous Computing and Communicat...
The use of 3-D MUVEs in education is still in its infancy in Malaysia, particularly in Universiti Te...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
This paper presents our experiences of and reflections on five years work in using virtual worlds to...
Proceedings of: 6th European Conference on Technology Enhanced Learning Towards Ubiquitous Learning ...
The use of immersive environments like virtual worlds has increased in the field of education. The s...
Proceedings of: 10th IEEE International Conference on Advanced Learning Technologies (ICALT 2010). S...
Merging Immersive Virtual Environments, Natural Language Processing and Artificial Intelligence tech...
Abstract: Information and Communication Technologies (ICT) offer new approaches towards knowledge ac...
Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating hi...
This chapter presents a case study of the use of a Virtual World environment in UK Higher Education....
The growth in the range of disciplines that Virtual Worlds support for educational purposes is evid...
While digital virtual worlds have been used in education for a number of years, advances in the capa...
One area that has received little attention in the focus on virtual worlds in education since 2006 i...
This paper presents our experiences of and reflections on five years work in using virtual worlds to...
Trabalho apresentado em 2016 no 15th International Conference on Ubiquitous Computing and Communicat...
The use of 3-D MUVEs in education is still in its infancy in Malaysia, particularly in Universiti Te...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
This paper presents our experiences of and reflections on five years work in using virtual worlds to...