Proceeding of: IEEE Congres on Computational Intelligence and Games (CIG'10), Copenhagen (Denmark), 18-21, August, 2010.This paper presents a controller for the 2010 Simulated Car Racing Championship. The idea is not to create the fastest controller but a human-like controller. In order to achieve this, first we have created a process to build a model of the tracks while the car is running and then we used several neural networks which predict the trajectory the car should follow and the target speed. A scripted policy is used for the gear change and to follow the predicted trajectory with the predicted speed. The neural networks are trained with data retrieved from a human player, and are evaluated in a new track. The results shows an acce...
The applications of deep reinforcement learning to racing games so far struggled to reach a performa...
The applications of deep reinforcement learning to racing games so far struggled to reach a performa...
Modern computer games are at the same time an attractive application domain and an interesting testb...
Proceeding of: IEEE Congres on Computational Intelligence and Games (CIG'10), Copenhagen (Denmark), ...
Proceeding of: IEEE Congres on Computational Intelligence and Games (CIG'10), Copenhagen (Denmark), ...
Proceeding of: IEEE Congres on Computational Intelligence and Games (CIG'10), Copenhagen (Denmark), ...
Proceeding of: IEEE Symposium on Computational Intelligence and Games, 2009. CIG 2009, september 7-1...
Proceeding of: IEEE Symposium on Computational Intelligence and Games, 2009. CIG 2009, september 7-1...
Proceeding of: IEEE Symposium on Computational Intelligence and Games, 2009. CIG 2009, september 7-1...
Proceeding of: IEEE Symposium on Computational Intelligence and Games, 2009. CIG 2009, september 7-1...
Proceeding of: IEEE Symposium on Computational Intelligence and Games, 2009. CIG 2009, september 7-1...
This paper describes the evolution of controllers for racing a simulated radio-controlled car around...
This paper presents an initial approach for creating autonomous controllers for the car racing game ...
The Car Racing competition platform is used for evaluating different car control solutions under com...
The applications of deep reinforcement learning to racing games so far struggled to reach a performa...
The applications of deep reinforcement learning to racing games so far struggled to reach a performa...
The applications of deep reinforcement learning to racing games so far struggled to reach a performa...
Modern computer games are at the same time an attractive application domain and an interesting testb...
Proceeding of: IEEE Congres on Computational Intelligence and Games (CIG'10), Copenhagen (Denmark), ...
Proceeding of: IEEE Congres on Computational Intelligence and Games (CIG'10), Copenhagen (Denmark), ...
Proceeding of: IEEE Congres on Computational Intelligence and Games (CIG'10), Copenhagen (Denmark), ...
Proceeding of: IEEE Symposium on Computational Intelligence and Games, 2009. CIG 2009, september 7-1...
Proceeding of: IEEE Symposium on Computational Intelligence and Games, 2009. CIG 2009, september 7-1...
Proceeding of: IEEE Symposium on Computational Intelligence and Games, 2009. CIG 2009, september 7-1...
Proceeding of: IEEE Symposium on Computational Intelligence and Games, 2009. CIG 2009, september 7-1...
Proceeding of: IEEE Symposium on Computational Intelligence and Games, 2009. CIG 2009, september 7-1...
This paper describes the evolution of controllers for racing a simulated radio-controlled car around...
This paper presents an initial approach for creating autonomous controllers for the car racing game ...
The Car Racing competition platform is used for evaluating different car control solutions under com...
The applications of deep reinforcement learning to racing games so far struggled to reach a performa...
The applications of deep reinforcement learning to racing games so far struggled to reach a performa...
The applications of deep reinforcement learning to racing games so far struggled to reach a performa...
Modern computer games are at the same time an attractive application domain and an interesting testb...