In this paper we show how exchange, co-operation and other complex strategies found in nature can be modelled using the prisoner’s dilemma game and genetic programming. We are able to produce and evolve different strategies represented by computer programs that can play the prisoner’s dilemma against a set of predefined strategies or against other programs in the population (co-evolution). Although the game is simple the number of possible strategies for playing it is huge. Genetic programming provides an efficient search mechanism capable of identifying and propagating strategies that do well in a particular environment. Our implementation provides a distinct advantage over previous investigations into the prisoner’s dilemma using genet...
Most of the work in evolutionary game theory starts with a model of a social situation that gives ri...
In many social situations, individuals endeavor to find the single best possible partner, but are co...
The subject of this thesis is the software application "Prisoner's Dilemma". The program creates a p...
The creation of mathematical, as well as qualitative (or rule-based), models is difficult, time-cons...
The creation of mathematical, as well as qualitative (or rule-based), models is difficult, time-cons...
This paper explores the possibility of using evolutionary algorithms (EAs) to automatically generate...
Summarization: This paper presents the application of the Differential Evolution (DE) algorithm in t...
This chapter seeks to follow Axelrod's research of computer simulations on the Iterated Prisoner's D...
Evolution, learning and development are the three main adaptive processes that enable living systems...
The identification, design, and implementation of strategies for cooperation is a central research i...
The Prisoner’s Dilemma, a simple two-person game invented by Merrill Flood & Melvin Dresher in the 1...
We propose here a new approach to study co-evolution and we apply it to the well-known iterated pris...
This paper models adaptive learning behavior in a simple coordination game that Van Huyck, Cook and ...
Computer simulations are regularly used for studying the evolution of strategies in repeated games. ...
Includes bibliographical references (p. 55-56)This work aims to affirm the evolution of cooperation ...
Most of the work in evolutionary game theory starts with a model of a social situation that gives ri...
In many social situations, individuals endeavor to find the single best possible partner, but are co...
The subject of this thesis is the software application "Prisoner's Dilemma". The program creates a p...
The creation of mathematical, as well as qualitative (or rule-based), models is difficult, time-cons...
The creation of mathematical, as well as qualitative (or rule-based), models is difficult, time-cons...
This paper explores the possibility of using evolutionary algorithms (EAs) to automatically generate...
Summarization: This paper presents the application of the Differential Evolution (DE) algorithm in t...
This chapter seeks to follow Axelrod's research of computer simulations on the Iterated Prisoner's D...
Evolution, learning and development are the three main adaptive processes that enable living systems...
The identification, design, and implementation of strategies for cooperation is a central research i...
The Prisoner’s Dilemma, a simple two-person game invented by Merrill Flood & Melvin Dresher in the 1...
We propose here a new approach to study co-evolution and we apply it to the well-known iterated pris...
This paper models adaptive learning behavior in a simple coordination game that Van Huyck, Cook and ...
Computer simulations are regularly used for studying the evolution of strategies in repeated games. ...
Includes bibliographical references (p. 55-56)This work aims to affirm the evolution of cooperation ...
Most of the work in evolutionary game theory starts with a model of a social situation that gives ri...
In many social situations, individuals endeavor to find the single best possible partner, but are co...
The subject of this thesis is the software application "Prisoner's Dilemma". The program creates a p...