Recent advances in Virtual Reality (VR) technology have contributed to the development of immersive applications for training and simulation. VR serious games can be utilized to support and supplement traditional training. In VR-based training environments, the player can make mistakes without serious consequences to gather experiences which help them to make better decisions in the future. However, it is difficult to guide the players attention throughout the VR game, since the player has the freedom to look anywhere anytime. Thus, many game designers create linear and restrictive experiences. In this paper, we develop a dynamic story and guide the players attention to the specific game elements. To this end, we propose a novel directed te...
International audienceWorking in complex industrial facilities requires spatial navigation skills th...
This paper describes the use of Reinforcement Learning in Immersive Virtual Reality to make a person...
In this paper, we examine different means of movement of the user model in the vr application and ex...
Recent advances in Virtual Reality (VR) technology have contributed to the development of immersive ...
The number of everyday virtual reality (VR) applications is increasing at a remarkable pace. Perhaps...
Teleportation has become the de facto standard of locomotion in Virtual Reality (VR) environments. H...
The type of navigation interface in a virtual environment (VE) - head slaved or indirect - determine...
This paper reports preliminary investigations into gaze teleportation, a locomotion interaction insi...
Many virtual reality (VR) applications use teleport for locomotion. The non-continuous locomotion of...
Teleportation is a popular and low risk means of navigating in VR. Because teleportation discontinuo...
A Virtual Reality (VR) game’s ability to provide immersive experiences is an extremely valuable prop...
Virtual reality systems typically allow users to physically walk and turn, but virtual environments ...
Extended reality (XR) technologies such as virtual reality (VR) provide a promising alternative for ...
Extended reality (XR) technologies such as virtual reality (VR) provide a promising alternative for ...
Many virtual reality (VR) applications use teleport for locomotion. The non-continuous locomotion of...
International audienceWorking in complex industrial facilities requires spatial navigation skills th...
This paper describes the use of Reinforcement Learning in Immersive Virtual Reality to make a person...
In this paper, we examine different means of movement of the user model in the vr application and ex...
Recent advances in Virtual Reality (VR) technology have contributed to the development of immersive ...
The number of everyday virtual reality (VR) applications is increasing at a remarkable pace. Perhaps...
Teleportation has become the de facto standard of locomotion in Virtual Reality (VR) environments. H...
The type of navigation interface in a virtual environment (VE) - head slaved or indirect - determine...
This paper reports preliminary investigations into gaze teleportation, a locomotion interaction insi...
Many virtual reality (VR) applications use teleport for locomotion. The non-continuous locomotion of...
Teleportation is a popular and low risk means of navigating in VR. Because teleportation discontinuo...
A Virtual Reality (VR) game’s ability to provide immersive experiences is an extremely valuable prop...
Virtual reality systems typically allow users to physically walk and turn, but virtual environments ...
Extended reality (XR) technologies such as virtual reality (VR) provide a promising alternative for ...
Extended reality (XR) technologies such as virtual reality (VR) provide a promising alternative for ...
Many virtual reality (VR) applications use teleport for locomotion. The non-continuous locomotion of...
International audienceWorking in complex industrial facilities requires spatial navigation skills th...
This paper describes the use of Reinforcement Learning in Immersive Virtual Reality to make a person...
In this paper, we examine different means of movement of the user model in the vr application and ex...