The workshop on Virtual Reality Interactions and Physical Simulations (VRIPHYS) is one of the well established international conferences in the field of computer animation and virtual reality. Since 2004, this annual workshop has provided an opportunity for researchers in computer animation and virtual reality to present and discuss their latest results, and to share ideas for potential directions of future research
none4Computer games have become increasingly important; not only in entertainment but also in seriou...
It is my pleasure to introduce you the first issue of the SBC Journal on 3D Interactive Systems (JIS...
DISIO 2012 is the third edition of the ICST/CREATE-NET workshop that aims to bring together Distribu...
The workshop on Virtual Reality Interactions and Physical Simulations (VRIPHYS) is one of the well e...
The workshop on Virtual Reality Interactions and Physical Simulations (VRIPHYS) is one of the well e...
International audienceThe workshop on Virtual Reality Interactions and Physical Simulations (VRIPHYS...
International audienceThe workshop on Virtual Reality Interactions and Physical Simulations (VRIPHYS...
International audienceThe workshop on Virtual Reality Interactions and Physical Simulations (VRIPHYS...
International audienceThe workshop on Virtual Reality Interactions and Physical Simulations (VRIPHYS...
The workshop on Virtual Reality Interactions and Physical Simulations (VRIPHYS) is one of the well-e...
International audienceThe workshop on Virtual Reality Interactions and Physical Simulations (VRIPHYS...
This book contains the proceedings of the joint 9th International Immersive Projection Technologies ...
Computer games have become increasingly important; not only in entertainment but also in serious app...
Today, virtual reality and immersive environments are lines of research which can be applied to nume...
In today’s world we are surrounded by a wonderful array of technologies. We have absorbed many incre...
none4Computer games have become increasingly important; not only in entertainment but also in seriou...
It is my pleasure to introduce you the first issue of the SBC Journal on 3D Interactive Systems (JIS...
DISIO 2012 is the third edition of the ICST/CREATE-NET workshop that aims to bring together Distribu...
The workshop on Virtual Reality Interactions and Physical Simulations (VRIPHYS) is one of the well e...
The workshop on Virtual Reality Interactions and Physical Simulations (VRIPHYS) is one of the well e...
International audienceThe workshop on Virtual Reality Interactions and Physical Simulations (VRIPHYS...
International audienceThe workshop on Virtual Reality Interactions and Physical Simulations (VRIPHYS...
International audienceThe workshop on Virtual Reality Interactions and Physical Simulations (VRIPHYS...
International audienceThe workshop on Virtual Reality Interactions and Physical Simulations (VRIPHYS...
The workshop on Virtual Reality Interactions and Physical Simulations (VRIPHYS) is one of the well-e...
International audienceThe workshop on Virtual Reality Interactions and Physical Simulations (VRIPHYS...
This book contains the proceedings of the joint 9th International Immersive Projection Technologies ...
Computer games have become increasingly important; not only in entertainment but also in serious app...
Today, virtual reality and immersive environments are lines of research which can be applied to nume...
In today’s world we are surrounded by a wonderful array of technologies. We have absorbed many incre...
none4Computer games have become increasingly important; not only in entertainment but also in seriou...
It is my pleasure to introduce you the first issue of the SBC Journal on 3D Interactive Systems (JIS...
DISIO 2012 is the third edition of the ICST/CREATE-NET workshop that aims to bring together Distribu...