This paper summarizes the author’s positions on a number of user interface design issues for electronic books (e-books). It proposes a definition and genre classification for e-books, and suggests feature priorities for each genre. It also describes a pattern language approach adopted from architecture to express user interface design guidelines for e-books
This paper starts by reporting the results of two studies into electronic book production, the Visua...
In this paper, we propose a discussion on e-books as a marked product, not just as a discursive fram...
This paper will explore interface design issues for electronic publishing, addressing the functional...
This paper summarizes the author’s positions on a number of user interface design issues for electro...
This paper considers the Electronic Books ON-screen Interface (EBONI) Project's research into the im...
The aim of this study is to introduce the structural diversity between printed books and e-books; an...
Drawing on contemporary and historical examples, this chapter considers design at both list and indi...
The aim of the paper is to compare graphic elements used for the design of printed and electronic bo...
Purpose – This paper aims to propose a definition for the concept “e-book ” on the basis of an analy...
Purpose – This paper aims to propose a definition for the concept “e-book” on the basis of an analy...
This paper focuses on examining the impact that mobile value-added services may have on the process ...
This paper focuses on fiction electronic books and their usability. Two complementary studies were d...
Abstract — The traditional paper-based book as we know it has been read and loved for hundreds of ye...
As computer usage continues to grow exponentially, the desire of users to use electronic publication...
Digitalization has changed the preconditions for most media in recent decades, offering a rare oppor...
This paper starts by reporting the results of two studies into electronic book production, the Visua...
In this paper, we propose a discussion on e-books as a marked product, not just as a discursive fram...
This paper will explore interface design issues for electronic publishing, addressing the functional...
This paper summarizes the author’s positions on a number of user interface design issues for electro...
This paper considers the Electronic Books ON-screen Interface (EBONI) Project's research into the im...
The aim of this study is to introduce the structural diversity between printed books and e-books; an...
Drawing on contemporary and historical examples, this chapter considers design at both list and indi...
The aim of the paper is to compare graphic elements used for the design of printed and electronic bo...
Purpose – This paper aims to propose a definition for the concept “e-book ” on the basis of an analy...
Purpose – This paper aims to propose a definition for the concept “e-book” on the basis of an analy...
This paper focuses on examining the impact that mobile value-added services may have on the process ...
This paper focuses on fiction electronic books and their usability. Two complementary studies were d...
Abstract — The traditional paper-based book as we know it has been read and loved for hundreds of ye...
As computer usage continues to grow exponentially, the desire of users to use electronic publication...
Digitalization has changed the preconditions for most media in recent decades, offering a rare oppor...
This paper starts by reporting the results of two studies into electronic book production, the Visua...
In this paper, we propose a discussion on e-books as a marked product, not just as a discursive fram...
This paper will explore interface design issues for electronic publishing, addressing the functional...