This paper describes our attempt to build a communicative medium for capturing and re-experiencing conversations situated in the real space. We first show a system that captures and interprets conversation scenes by ubiquitous sensors. Based on the system, we present three approaches to visualise and facilitate users to access the extracted conversation scenes, i.e., chronological summarisation of videos, spatio-temporal collage of videos, and ambient sound display
Abstract. Using audio visualization, we seek to demonstrate how natural interaction is augmented wit...
This thesis presents the inquiry and development of a new system for the presentation of audiovisual...
This paper presents Talking in Circles, a multimodal audioconferencing environment whose novel desig...
This paper describes our attempt to build a communicative medium for capturing and re-experiencing c...
This paper proposes a notion of interaction corpus, a captured collection of human behaviors and int...
Although talkhtg is an integral part of collaborative activity, there has been little computer suppo...
Consumer versions of the passive 360° and stereoscopic omni-directional camera have recently come to...
The general focus of this paper concerns the development of telepresence within intelligent immersiv...
Previous work has demonstrated the benefits of spatial audio conferencing over monophonic when liste...
Abstract. We put forth a proposal for a system that creates an augmented social environment where de...
Video-based communication has become a common way of interacting with remote interlocutors, whether ...
Digital communications technologies have developed at an increasingly rapid pace, with the COVID-19 ...
To simulate human interaction in real life, dialog systems are introduced to generate a response to ...
An interaction corpus is a captured collection of human behaviors and interactions among humans and ...
As multimedia becomes an integral part of collaborative systems, we must understand how to design su...
Abstract. Using audio visualization, we seek to demonstrate how natural interaction is augmented wit...
This thesis presents the inquiry and development of a new system for the presentation of audiovisual...
This paper presents Talking in Circles, a multimodal audioconferencing environment whose novel desig...
This paper describes our attempt to build a communicative medium for capturing and re-experiencing c...
This paper proposes a notion of interaction corpus, a captured collection of human behaviors and int...
Although talkhtg is an integral part of collaborative activity, there has been little computer suppo...
Consumer versions of the passive 360° and stereoscopic omni-directional camera have recently come to...
The general focus of this paper concerns the development of telepresence within intelligent immersiv...
Previous work has demonstrated the benefits of spatial audio conferencing over monophonic when liste...
Abstract. We put forth a proposal for a system that creates an augmented social environment where de...
Video-based communication has become a common way of interacting with remote interlocutors, whether ...
Digital communications technologies have developed at an increasingly rapid pace, with the COVID-19 ...
To simulate human interaction in real life, dialog systems are introduced to generate a response to ...
An interaction corpus is a captured collection of human behaviors and interactions among humans and ...
As multimedia becomes an integral part of collaborative systems, we must understand how to design su...
Abstract. Using audio visualization, we seek to demonstrate how natural interaction is augmented wit...
This thesis presents the inquiry and development of a new system for the presentation of audiovisual...
This paper presents Talking in Circles, a multimodal audioconferencing environment whose novel desig...