Future Research directions for IT-based, visual applications are presented as visions developed from evolutionary, technological trends and presented based on observations from different views (system,application, user). These visions, for - Human Media Technology -Augmented Reality - Digital Storytelling - Integrated, interactive broadcasting - Multimedia workspaces - Interactive appliances are then discussed in some detail, giving all together a rich picture on what we can expect to be reality in the market place by 2010
With many new members joining the CG&A editorial board over the past year, and with a renewed commit...
With many new members joining the CG&A editorial board over the past year, and with a renewed commit...
With many new members joining the CG&A editorial board over the past year, and with a renewed commit...
Future Research directions for IT-based, visual applications are presented as visions developed from...
Future Research directions for IT-based, visual applications are presented as visions developed from...
Future Research directions for IT-based, visual applications are presented as visions developed from...
Future Research directions for IT-based, visual applications are presented as visions developed from...
We have briefly described important visions and challenges in computer graphics. They are a personal...
We have briefly described important visions and challenges in computer graphics. They are a personal...
We have briefly described important visions and challenges in computer graphics. They are a personal...
Contemporary digital media have so far centred on human beings, from the development of computer gra...
Computer graphics has been driven by the desire to generate real-time imagery subject to constraints...
In today’s world, animation, motion picture, advertisement, graphics and video games uses Computer G...
In today’s world, animation, motion picture, advertisement, graphics and video games uses Computer G...
In today's world, animation, motion picture, advertisement, graphics and video games uses Computer G...
With many new members joining the CG&A editorial board over the past year, and with a renewed commit...
With many new members joining the CG&A editorial board over the past year, and with a renewed commit...
With many new members joining the CG&A editorial board over the past year, and with a renewed commit...
Future Research directions for IT-based, visual applications are presented as visions developed from...
Future Research directions for IT-based, visual applications are presented as visions developed from...
Future Research directions for IT-based, visual applications are presented as visions developed from...
Future Research directions for IT-based, visual applications are presented as visions developed from...
We have briefly described important visions and challenges in computer graphics. They are a personal...
We have briefly described important visions and challenges in computer graphics. They are a personal...
We have briefly described important visions and challenges in computer graphics. They are a personal...
Contemporary digital media have so far centred on human beings, from the development of computer gra...
Computer graphics has been driven by the desire to generate real-time imagery subject to constraints...
In today’s world, animation, motion picture, advertisement, graphics and video games uses Computer G...
In today’s world, animation, motion picture, advertisement, graphics and video games uses Computer G...
In today's world, animation, motion picture, advertisement, graphics and video games uses Computer G...
With many new members joining the CG&A editorial board over the past year, and with a renewed commit...
With many new members joining the CG&A editorial board over the past year, and with a renewed commit...
With many new members joining the CG&A editorial board over the past year, and with a renewed commit...