In this paper, we present a representation for three-dimensional geometric animation sequences. Different from standard key-frame techniques, this approach is based on the determination of principal animation components and decouples the animation from the underlying geometry. The new representation supports progressive animation compression with spatial, as well as temporal, level-of-detail and high compression ratios. The distinction of animation and geometry allows for mapping animations onto other objects
This paper presents a new and compact 3D representation for nonrigid objects using the motion vector...
For many years computer animations have been created using techniques that represent frames as state...
Geometric transformations are most commonly represented as square matrices in computer graphics. Fol...
In this paper, we present a representation for three-dimensional geometric animation sequences. Diff...
We present a scheme for achieving level of detail and compression for animation sequences with known...
SUMMARY This paper investigates the use of the affine transformation matrix when employing principal...
In this paper we present an extension of dynamic mesh compression techniques based on PCA. Such repr...
[[abstract]]In computer graphics, mesh decomposition is a fundamental problem and it can benefit man...
This paper presents a new lossless compression algorithm for computer animation image sequences. The...
A new hybrid coding method for compressing animated polygonal meshes is presented. This paper assume...
Animations of three-dimensional computer graphics are becoming an increasingly prevalent medium for ...
The Tri-Dimensional Graphics (3DG) information coding tools of MPEG-4 are mostly contained in MPEG-4...
We present a novel method to create perpetual animations from a small set of given keyframes. Existi...
International audienceWith the recent advances of data acquisition techniques, the compression of va...
In this paper we present a 3D scene representation with standardized components to be used in intera...
This paper presents a new and compact 3D representation for nonrigid objects using the motion vector...
For many years computer animations have been created using techniques that represent frames as state...
Geometric transformations are most commonly represented as square matrices in computer graphics. Fol...
In this paper, we present a representation for three-dimensional geometric animation sequences. Diff...
We present a scheme for achieving level of detail and compression for animation sequences with known...
SUMMARY This paper investigates the use of the affine transformation matrix when employing principal...
In this paper we present an extension of dynamic mesh compression techniques based on PCA. Such repr...
[[abstract]]In computer graphics, mesh decomposition is a fundamental problem and it can benefit man...
This paper presents a new lossless compression algorithm for computer animation image sequences. The...
A new hybrid coding method for compressing animated polygonal meshes is presented. This paper assume...
Animations of three-dimensional computer graphics are becoming an increasingly prevalent medium for ...
The Tri-Dimensional Graphics (3DG) information coding tools of MPEG-4 are mostly contained in MPEG-4...
We present a novel method to create perpetual animations from a small set of given keyframes. Existi...
International audienceWith the recent advances of data acquisition techniques, the compression of va...
In this paper we present a 3D scene representation with standardized components to be used in intera...
This paper presents a new and compact 3D representation for nonrigid objects using the motion vector...
For many years computer animations have been created using techniques that represent frames as state...
Geometric transformations are most commonly represented as square matrices in computer graphics. Fol...