The rapid advances in computing and communications are dramatically changing all aspects of our lives. In particular, sophisticated 3D visualization, display, and interaction technologies are being used to complement our familiar physical world with computer-generated augmentations. These new interaction and display techniques are expected to make our work, learning, and leisure environments vastly more efficient and appealing. Within different application areas, variants of these technologies are currently being pursued in research and development efforts. Virtual Reality (VR) attempts to provide to the user a sense of spatial presence (visual, auditory, and tactile) inside computer-generated synthetic environments. Opaque head-mounted dis...
Thesis: Ph. D., Massachusetts Institute of Technology, School of Architecture and Planning, Program ...
This presentation will articulate the conceptual and practical implementation of an interactive syst...
Thesis (Ph. D.)--University of Rochester. Dept. of Computer Science, 1998. Simultaneously published ...
The rapid advances in computing and communications are dramatically changing all aspects of our live...
Augmented Reality is defined as an interactive experience where the users real environment is enhanc...
Augmented Reality (AR) superimposes computer-generated graphics onto the user's view of the real wor...
In this tutorial we discuss application specific alternative augmented reality (AR) approaches –such...
To create an effective illusion of virtual objects coexisting with the real world, see-through HMD-b...
Virtual Reality (VR) and Augmented Reality (AR) tools and techniques supply virtual environments tha...
Augmented reality (AR) has the ability to enhance the real world by using computer-generated informa...
Augmented Reality technology has become increasingly popular with numerous companies investing in th...
The evolution of Human-Computer Interaction (HCI) over the last decade or so has rapidly tra...
Abstract. This paper examines a steerable projection system, the everywhere displays projector (ED-p...
The Virtual Table presents stereoscopic graphics to a user in a workbench-like setting. This device ...
Virtual Reality (VR) and AugmentedReality (AR) are rapidly growing technologies sincemid-60’s, when ...
Thesis: Ph. D., Massachusetts Institute of Technology, School of Architecture and Planning, Program ...
This presentation will articulate the conceptual and practical implementation of an interactive syst...
Thesis (Ph. D.)--University of Rochester. Dept. of Computer Science, 1998. Simultaneously published ...
The rapid advances in computing and communications are dramatically changing all aspects of our live...
Augmented Reality is defined as an interactive experience where the users real environment is enhanc...
Augmented Reality (AR) superimposes computer-generated graphics onto the user's view of the real wor...
In this tutorial we discuss application specific alternative augmented reality (AR) approaches –such...
To create an effective illusion of virtual objects coexisting with the real world, see-through HMD-b...
Virtual Reality (VR) and Augmented Reality (AR) tools and techniques supply virtual environments tha...
Augmented reality (AR) has the ability to enhance the real world by using computer-generated informa...
Augmented Reality technology has become increasingly popular with numerous companies investing in th...
The evolution of Human-Computer Interaction (HCI) over the last decade or so has rapidly tra...
Abstract. This paper examines a steerable projection system, the everywhere displays projector (ED-p...
The Virtual Table presents stereoscopic graphics to a user in a workbench-like setting. This device ...
Virtual Reality (VR) and AugmentedReality (AR) are rapidly growing technologies sincemid-60’s, when ...
Thesis: Ph. D., Massachusetts Institute of Technology, School of Architecture and Planning, Program ...
This presentation will articulate the conceptual and practical implementation of an interactive syst...
Thesis (Ph. D.)--University of Rochester. Dept. of Computer Science, 1998. Simultaneously published ...