The aim of this work is the study of the integration of virtual objects into single views. The use of single views in augmented reality is much more flexible for the end-user than stereo pairs of images, because they require less intervention and preparation. A fundamental problem of augmented reality is to accurately recover the needed camera parameters. While this problem is well-known when two views are available, specific algorithms must be considered for the case of single views. These algorithms generally make use of the geometric particularities of the scene. The camera model and its geometry are therefore of great importance, and are largely analyzed in this report. The first task is to calibrate the camera by finding its internal p...
International audienceThis paper presents a new design of a wide angle augmented reality (AR) system...
We present a general algorithm for plane-based calibration that can deal with arbitrary numbers of v...
Abstract. This article describes a method to insert virtual objects into a real video stream based o...
The aim of this work is the study of the integration of virtual objects into single views. The use o...
Augmented Virtual Environments (AVE) are very effective in the application of surveillance, in which...
International audienceThis work concerns the incorporation of geometric information in camera calibr...
A printed and bound version is available at a special discount price of US35 from Now Publishers. Th...
We present a general algorithm for plane-based calibration that can deal with arbitrary numbers of v...
Reconstructing a 3-dimensional scene from a set of2-dimensional images is a fundamental problem in c...
In this paper, we propose an efficient and easy-toimplement method for the interactive placement of ...
Single image calibration is a fundamental task in photogrammetry and computer vision. It is known th...
The objective of this thesis is the 3D reconstruction of real objects for collaborative interactions...
This thesis is concerned with one of the core problems in computer vision, namely to reconstruct a r...
There exist intricate geometric relations between multiple views of a 3D scene. These relations are...
The experience of navigation in a virtual environment using image-based rendering can be greatly imp...
International audienceThis paper presents a new design of a wide angle augmented reality (AR) system...
We present a general algorithm for plane-based calibration that can deal with arbitrary numbers of v...
Abstract. This article describes a method to insert virtual objects into a real video stream based o...
The aim of this work is the study of the integration of virtual objects into single views. The use o...
Augmented Virtual Environments (AVE) are very effective in the application of surveillance, in which...
International audienceThis work concerns the incorporation of geometric information in camera calibr...
A printed and bound version is available at a special discount price of US35 from Now Publishers. Th...
We present a general algorithm for plane-based calibration that can deal with arbitrary numbers of v...
Reconstructing a 3-dimensional scene from a set of2-dimensional images is a fundamental problem in c...
In this paper, we propose an efficient and easy-toimplement method for the interactive placement of ...
Single image calibration is a fundamental task in photogrammetry and computer vision. It is known th...
The objective of this thesis is the 3D reconstruction of real objects for collaborative interactions...
This thesis is concerned with one of the core problems in computer vision, namely to reconstruct a r...
There exist intricate geometric relations between multiple views of a 3D scene. These relations are...
The experience of navigation in a virtual environment using image-based rendering can be greatly imp...
International audienceThis paper presents a new design of a wide angle augmented reality (AR) system...
We present a general algorithm for plane-based calibration that can deal with arbitrary numbers of v...
Abstract. This article describes a method to insert virtual objects into a real video stream based o...