The purpose of this paper is to survey the computation performance of geometric algebra based program in comparison with the conventional analytic vector algebra method. This will be done by solving a classic inverse kinematics problem of a HAL robot arm model in geometric algebra versions (Gaigen 1, Gaigen 2, CLU and MapleTM) as well as in analytical vector algebra version (IKAN). Our research shows that, the with MapleTM optimized geometric algebra approach and Gaigen 2 based approach have the more efficient performance than the vector algebra method. This give us a reason to explain why the geometric algebra is better than the analytic vector algebra approach. In addition geometric algebra is easy to understand, convenient to apply, comp...
In computer graphics and robotics a lot of different mathematical systems like vector algebra, homog...
This paper presents an approach to deal with standard tasks of computer animations and robotics base...
This paper presents an approach to deal with standard tasks of computer animations and robotics base...
The purpose of this paper is to survey the computation performance of geometric algebra based progra...
The purpose of this paper is to survey the computation performance of geometric algebra based progra...
The usage of Conformal Geometric Algebra leads to algorithms that can be formulated in a very clear ...
The usage of Conformal Geometric Algebra leads to algorithms that can be formulated in a very clear ...
We focus on inverse kinematics applications in computer graphics and robotics based on Conformal Geo...
In computer graphics and robotics a lot of different mathematical systems like vector algebra, homog...
We focus on inverse kinematics applications in computer graphics and robotics based on Conformal Geo...
In this thesis we are dealing with forward and inverse kinematics of a robotic arm using a model of ...
Early in the development of computer graphics it was realized that projective geometry was well suit...
Early in the development of computer graphics it was realized that projective geometry was well suit...
This paper presents a very efficient approach for algorithms developed based on conformal geometric ...
Early in the development of Computer Graphics it was realized that projective geometry was well suit...
In computer graphics and robotics a lot of different mathematical systems like vector algebra, homog...
This paper presents an approach to deal with standard tasks of computer animations and robotics base...
This paper presents an approach to deal with standard tasks of computer animations and robotics base...
The purpose of this paper is to survey the computation performance of geometric algebra based progra...
The purpose of this paper is to survey the computation performance of geometric algebra based progra...
The usage of Conformal Geometric Algebra leads to algorithms that can be formulated in a very clear ...
The usage of Conformal Geometric Algebra leads to algorithms that can be formulated in a very clear ...
We focus on inverse kinematics applications in computer graphics and robotics based on Conformal Geo...
In computer graphics and robotics a lot of different mathematical systems like vector algebra, homog...
We focus on inverse kinematics applications in computer graphics and robotics based on Conformal Geo...
In this thesis we are dealing with forward and inverse kinematics of a robotic arm using a model of ...
Early in the development of computer graphics it was realized that projective geometry was well suit...
Early in the development of computer graphics it was realized that projective geometry was well suit...
This paper presents a very efficient approach for algorithms developed based on conformal geometric ...
Early in the development of Computer Graphics it was realized that projective geometry was well suit...
In computer graphics and robotics a lot of different mathematical systems like vector algebra, homog...
This paper presents an approach to deal with standard tasks of computer animations and robotics base...
This paper presents an approach to deal with standard tasks of computer animations and robotics base...