Many Internet service companies such as providers of two-sided markets, social networks, or online games rely on the social interaction between their user base and thus capitalize from positive network effects. For such companies, a common strategy is to offer (basic) services for free (and thereby abolish entry barrier of a one-off or recurring price) and to charge their users for premium services. Companies such as eBay, PayPal, LinkedIn, or Skype added paid services to their originally free business models, either via subscriptions, PAYG, or direct sales of virtual items. Their strategy how to make money and whom to bill however differs widely. In the Internet business, ‘monetization’ has become a frequently used buzzword for all aspects...
Many companies try to sell subscriptions for their digital products using a freemium revenue model. ...
The free nature of the Internet is said to have been lost to business interest. The author contests ...
With the prosperity of worldwide e-commerce, platforms generally conduct premium model to convert cu...
Many Internet service companies such as providers of two-sided markets, social networks, or online g...
This thesis examines companies offering their services for free to Internet users, byemploying digit...
Purpose: Online games based on a freemium business model face the monetization challenge. The purpos...
Moving from free to ‘free & fee ’ for any product or service represents a challenge to managers,...
Web monetisation is the conversion of user traffic into revenue. Initially referring to websites, in...
The first essay examines whether online companies can charge fees for online content. We investigate...
The rapid growth of broadband internet access around the world has lead to the emergence of Multipla...
Purpose: Ensuring long-term revenue by turning free users to premium users and sustaining premium us...
Nowadays, people have many business activities and entertainments on a variety of online platforms. ...
In this study, we model firms that sell a product and a complementary online service, where only the...
We analyze the innovative business model of free online games in which game players do not pay subsc...
Representatives of several Internet service providers (ISPs) have expressed their wish to see a subs...
Many companies try to sell subscriptions for their digital products using a freemium revenue model. ...
The free nature of the Internet is said to have been lost to business interest. The author contests ...
With the prosperity of worldwide e-commerce, platforms generally conduct premium model to convert cu...
Many Internet service companies such as providers of two-sided markets, social networks, or online g...
This thesis examines companies offering their services for free to Internet users, byemploying digit...
Purpose: Online games based on a freemium business model face the monetization challenge. The purpos...
Moving from free to ‘free & fee ’ for any product or service represents a challenge to managers,...
Web monetisation is the conversion of user traffic into revenue. Initially referring to websites, in...
The first essay examines whether online companies can charge fees for online content. We investigate...
The rapid growth of broadband internet access around the world has lead to the emergence of Multipla...
Purpose: Ensuring long-term revenue by turning free users to premium users and sustaining premium us...
Nowadays, people have many business activities and entertainments on a variety of online platforms. ...
In this study, we model firms that sell a product and a complementary online service, where only the...
We analyze the innovative business model of free online games in which game players do not pay subsc...
Representatives of several Internet service providers (ISPs) have expressed their wish to see a subs...
Many companies try to sell subscriptions for their digital products using a freemium revenue model. ...
The free nature of the Internet is said to have been lost to business interest. The author contests ...
With the prosperity of worldwide e-commerce, platforms generally conduct premium model to convert cu...