Mobile live video broadcasting has become increasingly popular as means for novel social media interactions. Recent research mainly focused on bridging larger physical distances in large-scale events such as car racing, where participants are unable to spectate from a certain location in the event. In this paper, we advocate using live video streams not only over larger distances, but also in-situ in closed events such as soccer matches or concerts. We present CoStream, a mobile live video sharing system and present its iterative design process. We used CoStream as an instrument in a field study to investigate the in-situ co-construction of shared experiences during live events. We contribute our findings and outline future work
Video communication is moving beyond face-to-face discussions on desktop computers to sharing experi...
Mobile broadcasting services, allowing people to stream live video from their cameraphones to viewer...
Social networking and content sharing are the two major reasons for the explosion of web 2.0 applica...
Mobile live video broadcasting has become increasingly popular as means for novel social media inter...
Mobile media sharing is an increasingly popular form of social media interaction. Research has shown...
Live events can be mainly experienced in two different ways: spectators are either present in-situ, ...
The present thesis is concerned with Human-Computer Interaction in the context of what we call “soci...
The convergence of inexpensive video-enabled mobile phones, high-speed mobile data networks and ubiq...
The live video streaming market is, as some research suggests, a difficult one to develop.Comparing ...
During live events, such as concerts or sport matches, there are two main groups of people following...
To understand the technical feasibility and user perception of mobile video, we conducted a two-week...
The increase of Social Media on the Internet has brought an unprecedented revolution which has chan...
The present thesis is concerned with Human-Computer Interaction in the context of what we call “soci...
A new type of social medium, which allows users to broadcast live video from mobile devices to websi...
Throughout the past century, live media has grown to play a significant role in how we experience th...
Video communication is moving beyond face-to-face discussions on desktop computers to sharing experi...
Mobile broadcasting services, allowing people to stream live video from their cameraphones to viewer...
Social networking and content sharing are the two major reasons for the explosion of web 2.0 applica...
Mobile live video broadcasting has become increasingly popular as means for novel social media inter...
Mobile media sharing is an increasingly popular form of social media interaction. Research has shown...
Live events can be mainly experienced in two different ways: spectators are either present in-situ, ...
The present thesis is concerned with Human-Computer Interaction in the context of what we call “soci...
The convergence of inexpensive video-enabled mobile phones, high-speed mobile data networks and ubiq...
The live video streaming market is, as some research suggests, a difficult one to develop.Comparing ...
During live events, such as concerts or sport matches, there are two main groups of people following...
To understand the technical feasibility and user perception of mobile video, we conducted a two-week...
The increase of Social Media on the Internet has brought an unprecedented revolution which has chan...
The present thesis is concerned with Human-Computer Interaction in the context of what we call “soci...
A new type of social medium, which allows users to broadcast live video from mobile devices to websi...
Throughout the past century, live media has grown to play a significant role in how we experience th...
Video communication is moving beyond face-to-face discussions on desktop computers to sharing experi...
Mobile broadcasting services, allowing people to stream live video from their cameraphones to viewer...
Social networking and content sharing are the two major reasons for the explosion of web 2.0 applica...