O trabalho trata do uso de mídias digitais no ensino da língua inglesa, o qual é centro de inúmeras discussões no meio educacional quanto à didática utilizada nas escolas públicas, já que, de modo geral, os índices de aproveitamento demonstrados pelos estudantes são muito baixos. O foco da pesquisa deu-se no uso do Kahoot! uma plataforma digital que permite a criação de vários modelos de atividades/jogos a serem utilizados com os alunos. Para isso, foi realizada uma pesquisa que reuniu dois grupos de alunos para participarem de oficinas de língua inglesa. O primeiro grupo realizou uma tarefa escrita tradicional enquanto que o segundo participou de uma oficina com o Kahoot! a fim de observarem-se quais foram as interações propiciadas pelo me...
Integrating technology in the classroom has increased in the last few years. Previous studies on the...
This study aims to determine students' perceptions of using Kahoot! in learning English, the problem...
Áreas tradicionais de ensino são percebidas como monótonas e pouco práticas. A utilização da gamific...
This research aimed to investigate the pedagogical practice of Mathematics teachers after receiving ...
O ensino de Química no Brasil enfrenta uma série de desafios que impactam negativamente o aprendizad...
In this digital era, the proses of teaching and learning is closely related with the use of technolo...
This article presents an activity developed with the use of a technological tool called Kahoot to te...
"Nowadays, educational applications are incorporating in the educational field more frequently, they...
[spa] El presente trabajo recoge los resultados de un estudio realizado sobre la herramienta de apr...
El presente estudio observa la relación entre la implementación de actividades basadas en herramient...
At the present stage, one of the main tasks of modern teachers of foreign languages is to improve th...
There were problems that the researcher found in the teaching and learning process of English Struct...
Abstract: This study aims to explore students' perceptions of utilizing Kahoot! to learn a language ...
English is a global language. It is also a subject that must be taught in educational institution es...
The present work aims to investigate the use of kahoot as an educational resource in the teaching-le...
Integrating technology in the classroom has increased in the last few years. Previous studies on the...
This study aims to determine students' perceptions of using Kahoot! in learning English, the problem...
Áreas tradicionais de ensino são percebidas como monótonas e pouco práticas. A utilização da gamific...
This research aimed to investigate the pedagogical practice of Mathematics teachers after receiving ...
O ensino de Química no Brasil enfrenta uma série de desafios que impactam negativamente o aprendizad...
In this digital era, the proses of teaching and learning is closely related with the use of technolo...
This article presents an activity developed with the use of a technological tool called Kahoot to te...
"Nowadays, educational applications are incorporating in the educational field more frequently, they...
[spa] El presente trabajo recoge los resultados de un estudio realizado sobre la herramienta de apr...
El presente estudio observa la relación entre la implementación de actividades basadas en herramient...
At the present stage, one of the main tasks of modern teachers of foreign languages is to improve th...
There were problems that the researcher found in the teaching and learning process of English Struct...
Abstract: This study aims to explore students' perceptions of utilizing Kahoot! to learn a language ...
English is a global language. It is also a subject that must be taught in educational institution es...
The present work aims to investigate the use of kahoot as an educational resource in the teaching-le...
Integrating technology in the classroom has increased in the last few years. Previous studies on the...
This study aims to determine students' perceptions of using Kahoot! in learning English, the problem...
Áreas tradicionais de ensino são percebidas como monótonas e pouco práticas. A utilização da gamific...