grantor: University of TorontoAnimation through the numerical simulation of physics-based graphics models offers unsurpassed realism, but it can be computationally demanding. Likewise, finding controllers that enable physics-based models to produce desired animations usually entails formidable computational cost. This paper demonstrates the possibility of replacing the numerical simulation and control of model dynamics with a dramatically more efficient alternative. In particular, we propose the NeuroAnimator, a novel approach to creating physically realistic animation that exploits neural networks. NeuroAnimators are automatically trained off-line to emulate physical dynamics through the observation of physics-based models in act...
NoThis paper presents realistic avatar movements using a limited number of sensors. An inverse kinem...
Over the past decades, physics-based simulation has become an established method for the animation o...
PhDAs humans, our fascination with recreating images of ourselves began with parietal art many thou...
grantor: University of TorontoAnimation through the numerical simulation of physics-based ...
Computer animation through the numerical simulation of physics-based graphics models offers unsurpas...
Realism in animation sequences requires movements to be adapted to changing environments within the ...
International audienceIn this paper, we propose a hierarchical neuroevolution technique for physics-...
The animation of virtual characters is a process that although supported by various software and har...
When articulated figures interact in a 3D environment, collisions are highly likely and must often b...
Simulation of natural human movement has proven to be a challenging problem, difficult to be solved ...
Edited version embargoed until 12.02.2019 Full version: Access restricted permanently due to 3rd pa...
We introduce a biomimetic simulation framework for investigating human perception and sensorimotor c...
Simulating the brain-body-environment trinity in closed loop is an attractive proposal to investigat...
Thesis (Ph.D.)--University of Washington, 2015In order to create useful physical robots, tell narrat...
Abstract Neurorobots use accurate biological models of neurons to control the be-havior of biologica...
NoThis paper presents realistic avatar movements using a limited number of sensors. An inverse kinem...
Over the past decades, physics-based simulation has become an established method for the animation o...
PhDAs humans, our fascination with recreating images of ourselves began with parietal art many thou...
grantor: University of TorontoAnimation through the numerical simulation of physics-based ...
Computer animation through the numerical simulation of physics-based graphics models offers unsurpas...
Realism in animation sequences requires movements to be adapted to changing environments within the ...
International audienceIn this paper, we propose a hierarchical neuroevolution technique for physics-...
The animation of virtual characters is a process that although supported by various software and har...
When articulated figures interact in a 3D environment, collisions are highly likely and must often b...
Simulation of natural human movement has proven to be a challenging problem, difficult to be solved ...
Edited version embargoed until 12.02.2019 Full version: Access restricted permanently due to 3rd pa...
We introduce a biomimetic simulation framework for investigating human perception and sensorimotor c...
Simulating the brain-body-environment trinity in closed loop is an attractive proposal to investigat...
Thesis (Ph.D.)--University of Washington, 2015In order to create useful physical robots, tell narrat...
Abstract Neurorobots use accurate biological models of neurons to control the be-havior of biologica...
NoThis paper presents realistic avatar movements using a limited number of sensors. An inverse kinem...
Over the past decades, physics-based simulation has become an established method for the animation o...
PhDAs humans, our fascination with recreating images of ourselves began with parietal art many thou...