[This item is a preserved copy. To view the original, visit http://econtheory.org/] Some private-monitoring games, that is, games with no public histories, can have histories that are almost public. These games are the natural result of perturbing public monitoring games towards private monitoring. We explore the extent to which it is possible to coordinate continuation play in such games. It is always possible to coordinate continuation play by requiring behavior to have bounded recall (i.e., there is a bound L such that in any period, the last L signals are sufficient to determine behavior). We show that, in games with general almost-public private monitoring, this is essentially the only behavior that can coordinate continuation play
This paper studies a repeated minority game with public signals, symmet-ric bounded recall and pure ...
We investigate repeated win-lose coordination games and analyse when and how rational players can gu...
This paper studies a repeated minority game with public signals, symmetric bounded recall, and pure ...
[This item is a preserved copy. To view the original, visit http://econtheory.org/] Some private-mon...
Some private-monitoring games, that is, games with no public histories, can have his-tories that are...
Some private-monitoring games, that is, games with no public histories, can have histories that are ...
In repeated games with imperfect public monitoring, players can use public signals to coordinate the...
We present three examples of finitely repeated games with public monitoring that have sequential equ...
Most theoretical or applied research on repeated games with imperfect monitoring has restricted atte...
This paper uses a laboratory experiment to study the effect of a mon-itoring structure on the play o...
Most theoretical or applied research on repeated games with imper-fect monitoring has restricted att...
This dissertation studies private information in repeated games with imperfect monitoring. For this ...
Abstract. This paper analyzes asynchronous repeated games with private and rich moni-toring. We assu...
We consider repeated games with private monitoring that are close to repeated games with public/per...
This paper develops new recursive methods for studying stationary sequential equilibria in games wit...
This paper studies a repeated minority game with public signals, symmet-ric bounded recall and pure ...
We investigate repeated win-lose coordination games and analyse when and how rational players can gu...
This paper studies a repeated minority game with public signals, symmetric bounded recall, and pure ...
[This item is a preserved copy. To view the original, visit http://econtheory.org/] Some private-mon...
Some private-monitoring games, that is, games with no public histories, can have his-tories that are...
Some private-monitoring games, that is, games with no public histories, can have histories that are ...
In repeated games with imperfect public monitoring, players can use public signals to coordinate the...
We present three examples of finitely repeated games with public monitoring that have sequential equ...
Most theoretical or applied research on repeated games with imperfect monitoring has restricted atte...
This paper uses a laboratory experiment to study the effect of a mon-itoring structure on the play o...
Most theoretical or applied research on repeated games with imper-fect monitoring has restricted att...
This dissertation studies private information in repeated games with imperfect monitoring. For this ...
Abstract. This paper analyzes asynchronous repeated games with private and rich moni-toring. We assu...
We consider repeated games with private monitoring that are close to repeated games with public/per...
This paper develops new recursive methods for studying stationary sequential equilibria in games wit...
This paper studies a repeated minority game with public signals, symmet-ric bounded recall and pure ...
We investigate repeated win-lose coordination games and analyse when and how rational players can gu...
This paper studies a repeated minority game with public signals, symmetric bounded recall, and pure ...