An analysis of prototyping of embedded Real-Time Systems by means of graphical animation techniques is presented. We analyze the fundamental characteristics of prototyping and their relation to animation mechanisms. We show that animation strongly inherits certain benefits of prototyping while at the same time animation is able to alleviate some of the drawbacks of prototyping. A survey of known visualization techniques for real-time system animation is presented with an assessment to their relative strengths and weaknesses. Finally, the animation approach taken in Esprit project no. 5570, IPTES, is described. Our approach is unique in enabling animation of heterogeneous system models, i.e., combinations of submodels belonging to different ...
The development of a large information system is generally regarded as one of the most complex activ...
A rapid prototyping system has been developed which can be used to build an executable model from th...
Although recent technology in time-based representation has vastly improved, animation in virtual pr...
Understanding the behaviour of a complex real-time system is often a trying task for designers and i...
There is a growing interest to apply object-oriented methods in the development of embedded real-tim...
Software engineers use system visualization mainly in two domains: algorithm visualization and syst...
This paper reports on the use of animation to enhance the observable range of choices in parametric ...
Graphical animation is a way of visualizing the behavior of design models. This visualization is of ...
The Incremental Prototyping Technology for Embedded Real-Time Systems (Iptes) project, which is part...
Since its beginning in the early thirties, animation has been an application in its own right. Nowad...
INTRODUCTION The continued improvement and proliferation of graphics hardware for workstations and ...
\u3cp\u3eGraphical User Interfaces used to be static, graphically representing one software state af...
Skeletal Animations in Real-time 3D Graphics Abstract Skeletal animation is an effective technique f...
Abstract—Virtual prototyping is a more and more accepted technology to enable early software develop...
For many years computer animations have been created using techniques that represent frames as state...
The development of a large information system is generally regarded as one of the most complex activ...
A rapid prototyping system has been developed which can be used to build an executable model from th...
Although recent technology in time-based representation has vastly improved, animation in virtual pr...
Understanding the behaviour of a complex real-time system is often a trying task for designers and i...
There is a growing interest to apply object-oriented methods in the development of embedded real-tim...
Software engineers use system visualization mainly in two domains: algorithm visualization and syst...
This paper reports on the use of animation to enhance the observable range of choices in parametric ...
Graphical animation is a way of visualizing the behavior of design models. This visualization is of ...
The Incremental Prototyping Technology for Embedded Real-Time Systems (Iptes) project, which is part...
Since its beginning in the early thirties, animation has been an application in its own right. Nowad...
INTRODUCTION The continued improvement and proliferation of graphics hardware for workstations and ...
\u3cp\u3eGraphical User Interfaces used to be static, graphically representing one software state af...
Skeletal Animations in Real-time 3D Graphics Abstract Skeletal animation is an effective technique f...
Abstract—Virtual prototyping is a more and more accepted technology to enable early software develop...
For many years computer animations have been created using techniques that represent frames as state...
The development of a large information system is generally regarded as one of the most complex activ...
A rapid prototyping system has been developed which can be used to build an executable model from th...
Although recent technology in time-based representation has vastly improved, animation in virtual pr...