This chapter examines how sharing experiences can be supported by new developments in smart environments. It elaborates on the nature of experiences and how they can be shared. It reviews the changing role of end-users of digital services - no longer consumers of ready-made content, but active producers of experiences. The chapter identifies three stages of ubiquitous computing research and indicates how they have supported experience sharing. The chapter closes with an overview of research projects that highlight different aspects of experience sharing
The experiences emerging from interacting with digital technology need to be understood, designed an...
Social computing technologies are becoming increasingly popular as it allows people to create and sh...
Many researchers have already begun using personal mobile devices as personal "sensing instruments" ...
This chapter examines how sharing experiences can be supported by new developments in smart environm...
A ubiquitous computing environment will become a solid social infrastructure for recording human exp...
The emergence of pervasive and ubiquitous computing stimulates a view of future work environments wh...
Introduction. We are interested in investigating the use of ubiquitous computing infrastructure to s...
The objective of this keynote talk is to present selected visions of ambient and ubiquitous computin...
In this research-in-progress paper we argue that technology in the ubiquitous computing era offers e...
Ubiquitous computing aims at providing services to users in everyday environments such as the home. ...
Part 3: Human Factors, Learning and InnovationInternational audienceThe paper depicts an experience-...
The de#ning characteristic of ubiquitous computing is the attempt to break away from the traditional...
The growing spread of smart objects is changing the way humans interact with technologies since the ...
In this research-in-progress paper we argue that technology in the ubiquitous computing era offers e...
The confluence of miniaturised powerful devices, widespread communication networks and mass remote s...
The experiences emerging from interacting with digital technology need to be understood, designed an...
Social computing technologies are becoming increasingly popular as it allows people to create and sh...
Many researchers have already begun using personal mobile devices as personal "sensing instruments" ...
This chapter examines how sharing experiences can be supported by new developments in smart environm...
A ubiquitous computing environment will become a solid social infrastructure for recording human exp...
The emergence of pervasive and ubiquitous computing stimulates a view of future work environments wh...
Introduction. We are interested in investigating the use of ubiquitous computing infrastructure to s...
The objective of this keynote talk is to present selected visions of ambient and ubiquitous computin...
In this research-in-progress paper we argue that technology in the ubiquitous computing era offers e...
Ubiquitous computing aims at providing services to users in everyday environments such as the home. ...
Part 3: Human Factors, Learning and InnovationInternational audienceThe paper depicts an experience-...
The de#ning characteristic of ubiquitous computing is the attempt to break away from the traditional...
The growing spread of smart objects is changing the way humans interact with technologies since the ...
In this research-in-progress paper we argue that technology in the ubiquitous computing era offers e...
The confluence of miniaturised powerful devices, widespread communication networks and mass remote s...
The experiences emerging from interacting with digital technology need to be understood, designed an...
Social computing technologies are becoming increasingly popular as it allows people to create and sh...
Many researchers have already begun using personal mobile devices as personal "sensing instruments" ...