This paper introduces a video-illustrated science fiction prototype "Remote operator's day in a future control center in 2025" aimed at discovering opportunities for new interaction methods and smart automation for the future factories of Industry 4.0. The theoretical objective was to carry out experience design research in an industrial work context based on explicit user experience (UX) goals. This paper firstly describes how the nominated UX goals were implemented in a video-illustrated science fiction prototype and, secondly, how the prototype was evaluated in two research setups: as video sequences embedded in a Web survey, and as interviews carried out with process control workers. The main contribution is to demonstrate how the scien...
The paper presents the use of video-scenarios to support co-design of smart systems for public space...
Along with the rise of Experience Design, the term Experience Prototyping was coined to describe the...
Automation pervades workplaces in an increasing pace and its effects on work practices and roles are...
This paper introduces a video-illustrated science fiction prototype "Remote operator's day in a futu...
This article introduces user experience research that has been carried out by evaluating a video-ill...
The case study presented in this paper aimed at discovering opportunities for ambient intelligence a...
This presentation proposes science-fiction prototyping as an extension to the design methodologies t...
This presentation will discuss about how the creative prototyping, and especially science fiction pr...
Evaluating User Experiences early in a development process can save both time and money by pro-activ...
In this paper, we present a case study in which UX goals were identified as a part of the developmen...
The key prerequisite for experience-driven design is to define what experience to design for. User e...
Part 2: Workplace and Work Experience Analysis for Interaction DesignInternational audienceHere we p...
This article discusses the potentials of 3D virtual worlds as tool for science fiction prototyping i...
The paper presents the use of video-scenarios to support co-design of smart systems for public space...
Along with the rise of Experience Design, the term Experience Prototyping was coined to describe the...
Automation pervades workplaces in an increasing pace and its effects on work practices and roles are...
This paper introduces a video-illustrated science fiction prototype "Remote operator's day in a futu...
This article introduces user experience research that has been carried out by evaluating a video-ill...
The case study presented in this paper aimed at discovering opportunities for ambient intelligence a...
This presentation proposes science-fiction prototyping as an extension to the design methodologies t...
This presentation will discuss about how the creative prototyping, and especially science fiction pr...
Evaluating User Experiences early in a development process can save both time and money by pro-activ...
In this paper, we present a case study in which UX goals were identified as a part of the developmen...
The key prerequisite for experience-driven design is to define what experience to design for. User e...
Part 2: Workplace and Work Experience Analysis for Interaction DesignInternational audienceHere we p...
This article discusses the potentials of 3D virtual worlds as tool for science fiction prototyping i...
The paper presents the use of video-scenarios to support co-design of smart systems for public space...
Along with the rise of Experience Design, the term Experience Prototyping was coined to describe the...
Automation pervades workplaces in an increasing pace and its effects on work practices and roles are...